http://www.gamespot.com/reviews/shenmue-review/1900-2540599/
Wow @ the 70 million budget, i want to say it may have been the most expensive game at the time lol.
"When you get right down to it, waiting for appointments, running errands, and circulating back and forth between towns is one of the most tedious things about human life. Ryo's father is dead, and as the person in charge of finding the killer, you also assume the restrictions of his life. Ryo wakes up at 8:30am and must be in bed by 11:30pm. This gives you 15 hours per game day to talk to people, hunt down clues, and make progress. However, some people only appear at certain times of the day, while others require that you make appointments to see them. Since each hour within the game takes roughly five minutes to pass, it's not uncommon to find yourself with 30 minutes to waste. The minigames and martial arts training elements help, but after three discs, these things become boring as well. By the time you're driving forklifts and participating in the game's QTE-filled conclusion, hours upon hours of boredom will have taken their toll. Exacerbating the situation, disc one is mostly exposition and disc two mostly gallivanting about, while disc three contains the brunt of the game's true gameplay elements."
That last sentence summarizes well what I thought the experience of each disc must be like after watching the ER. I was coming around to the game more by disc 3 when Vinny was forced by a schedule to actually do something each day; and by that point it seemed like a least one interesting story beat was happening every in-game day.
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