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690: Grip the Banana
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Used by protagonists when opening a door that is locked, or just for looking really cool.
An organization formed by the US Government with the purpose of investigating and ultimately putting an end to Bio-Organic Weapons.
A concept in which a player is assisted physically by another human or AI controlled player. Examples of this are getting help to climb over a ledge or disabling a laser grid.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
This concept is for games where at least one of the main characters is female.
Games that feature characters whose hair movement is governed by a physics engine.
Only 7 to 10 percent of the worlds population is left handed.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A mechanic in which saying/shouting a character's name is added to the control scheme.
Characters that are designed to be scantily-clad.
Female video game characters are often designed with impossible figures and proportions, outfits that are unrealistic, or end up in completely over-the-top poses designed to show off their bodies. Famous examples include Ivy from Soul Calibur series, and the entire female cast of Dead or Alive.
While piledrivers, clotheslines, and suplexes might seem at home in wrestling games, many professional wrestling moves have found their way into other video game genres. Brawlers and fighting games are commonly home to these moves, with Mike Haggar's piledriver being a classic example.
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