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    Shin Megami Tensei: Digital Devil Saga 2

    Game » consists of 5 releases. Released Jan 27, 2005

    Digital Devil Saga 2 sees the members of the embattled Embryon tribe experience true Nirvana in this direct sequel that adds new characters, overhauls the mantra grid, and closes the storyline in truly universal fashion.

    Short summary describing this game.

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    Note: Significant plot points 
    As a precursor to the events of the game, the player is told that the world is made from data at a quantum level, which is found out in the original Digital Devil Saga. The members of the  Embryon tribe, the players team, are in the Junkyard having been saved by the intervention of God and given bodies to be able to exist in the real world. Waking, they see that the sun has been turned dark, similar to an eclipse, and turns those without the Demon Virus to stone. Only three of the members of the Embryon tribe are in the Junkyard (Serph, Argilla and Gale) as Cielo had been kidnapped by the Lokapala resistance group. After fighting through the Junkyard the player meets the Leader of the Lokapala, Roland, and convinces him that they can help defeat the Karma Society. 
    Managing to get into the Karma Society's City, the Embryon trys to rescue a former member, Sera from the Medical Ward in the Detention Facility. Their plans are abated by former member Heat, how is been controlled by Madame Cuvier. A second attempt to rescue Sera is made at the E.G.G. facility, made to try to communicate with God, but are once again affronted by Heat trying to stop the rescue. After a heated battle Heat injures Serph and as a result both are dragged into the E.G.G. reactor just as God is trying to envelop and consume the planet. Jenna Angel, the main antagonist from the last game, kills Madame Cuvier and the rest of the Embryon tribe attempts and fails to stop the reactor.  
    As a result of a failure to stop E.G.G. Jenna Angel releases Meganada into the residence of the Junkyard hoping to spread it to the entire human race, but Roland and Cielo sacrifice themselves to stop this from happening. After this, the tribe enters the new E.G.G. structure and finds Heat's new form caused by the the E.G.G. and seeing that Seph is still alive, saved by the E.G.G. The tribe then learns about the past events that caused the events in the game. It is explained that Sera was a project of the Karma Society had scientists working on a project to create a subject that could communicate with God. Most of the subjects were destroyed by extreme mental pressure, the soul survivor was Sera. A man named Heat O'Brien opposed the project and the way another man Serph Sheffield's treatment of the children. The two fought and Sera was subject to this and saw the real personality of Serph. Due to the project causing a strong link between Sera and God, God "saved" most of those who were killed by Serph as data and recreated into a the Junkyard, which was supposed to be a paradise but when the military found it they wanted it to be used for training thus destroying the tranquillity of the paradise, as AI to deal with the trauma.
    Serph was confronted by two pieces of data Serph Sheffield and an AI Serph. Then the data of Heat O'Brien appeared to guild Serph and tells him that he must defeat these two to be free from his past and requesting that he release the AI Heat. After defeating the data, who turned into Varuna (Serph's Atma Avatar) both Serph and Heat escape and Serph meets up with the rest of the tribe after Heat tells him to go and see them and promptly dies due to a wound Serph gave him.
    Sera remembers another facility that they could use to reach God, called HAARP. The only way to get to the facility was through an abandoned airport where the tribe is confronted by Karma soldiers that were sent by Jenna Angel. There was a need to sacrifice many of the tribe but Serph and Sera were able to escape to HAARP facility. Once at the facility the two attempt to reach God and to support Sera, Serph holds her hand. There is a massive surge in data causes explosions throughout the facility, killing both Sera and Serph. There data is merged together when they are sent to the sun and they form Seraph. When they reach the sun they are united with the data of the rest of the tribe. After passing through all of the levels of the sun and defeating Brahman, Embryon is able to calm God and send the sun back to its original state. Seraph, as the only one to reach enlightenment, through realising that it was one with God, was able to retain its original body and travel to Nirvana while those of the Embryon who couldn't reach enlightenment were sent back to the world, reincarnated as children on the new formed planet.        

    Can we party with him? No wait, where are you going?
    Can we party with him? No wait, where are you going?
    Digital Devil Saga 2 is an RPG released by Atlus for the PlayStation 2 and is a direct sequel to the first game, Digital Devil Saga. It shares most of the gameplay of the original while adding in some new concepts like equippable rings that boast various effects and frenzies that depend on the phase of the sun. It also adds in new characters to tie up the storyline. 


     In Digital Devil Saga the player can buy and equip special objects to the characters called Mantras. These allow the characters to learn different skills depending on what they have equipped. The mantras are set up in a hexagonal format so the player has to work their was through low level mantras to get at their stronger counterparts. There are twelve distinct types of mantras with  sub divisions for a few of these. The mantras are levelled up by gaining atama points (AP) which an be increased by ingesting opponents.


    These mantras will teach your character abilities that consume health but can preform attacks that are much stronger than those of the attack function. Scattered throughout the physical skills are ability to cause status ailments as well as damage. The physical skills are separated into two kinds, normal and auto.
    List of physical mantras:  Mantras skills:
    Shura:  Body Rush, Mad Rush
    Sramana: Venom Claw, Double Slash, HP Bonus
    Bhikkhuni: Raving Slash, Critical, Quick Cure,Resolution
    Vanquisher: Mute Blow, Chi Blast
    Holy Beast:  Hell Fang
    Violent God: Skull Cleve, Death Blow, Retaliate
    Cruel Leader:  Power Wave, Life Gain
    Demon Soldier:  Mind Scream, Power Charge, Void Phys, Vengeance
    Overlord:  Executioner, Resist Phys
    Warrior King:  Bloodbath, Demon Rage
    Amatsukami: Gate of Hell, Life Surge 
    Destroyer: God Slayer, Ragnarok, Null Phys 
    Priestess: Death Spray, Counter, Quick Escape 
    Maiden: Stun Needle, Comatose, First Strike, Null Critical 
    Princess: Charm Slash, Counterstrike, Null Risks 
    Queen:  Sakura Rage, Attack All, Close Call
    Godess: Revelation, High Counter, Deploy, Double Repel 


    These mantras will allow your character to gain more atama points from battle by ingesting an opponent. These are similar to to physical skill in that they require a portion of the character's health to preform and require physical contact on the opponent. There are two kind of hunt skills, fatal and non-fatal. 
    List of hunt mantras: Mantra skills: 
    Devourer: Devour, Ingest Mana 
    Demon Beast: Feed Frenzy, Rend Asunder, Atama bonus, Iron Stomach 
    Holy Beast: Consume, AP Divide 
    Godly Beast: Insatiable, Atma Premium, Devour Mana 
    Demon: Vile Blade, Devil Feast, Taunt, Horror  
    Battle Demon: Venom Fang, Ingest, Paralyze 
    Demon Lord: Genocide, Great Feast, Phys Repel, Petrify 
    Demon God: Last Meal, Phys Drain 


    These mantras give the characters spells that give improved stats or lower the opponents. They also encompass the status aliments and 
    List of support mantras: Mantra spells: 
    Spirit: Tarukaji, Makajam, Void Mute 
    Karma: Sukukaja, HP Thief, Mana Bonus 
    Twilight: Makakaja, Makajamon, MP Thief 
    Curse: Rakukaja, Enervale, Silent Howl 
    Arcane: Dark Mirage, Null Mute, Mana Gain 
    Illusion: Spell Gloom, Dekunda 
    Evil God: Deliberate, Mana Surge 
    Adamant: Pulinpa, Stun Sphere, Void Panic, Void Nerve 
    Kichijyo: Marin Karin, Foul Breath, Void Charm, Void Poison 
    Vidya Raja: Allure, Neural Shock, Poison Mist, Null Nerve 
    Holy Leader: Tentarafoo, Stun Wave, Null Panic, Null Poison 
    Mukti: Fatal Charm, Poison Rain, Void Ailment, Null Charm 
    Formless: Vanity, Null Ailment 


    These mantras give your characters the ability to cast the Agi spells as well as the fire resistant and boost abilities. 
    List of fire mantras: Mantra spells: 
    First Spirit: Agi, Void Fire 
    Fire Demon: Maragi, Fire Boost 
    Fire Leader:  Agilao, Flame Breath, Fire Repel
    Fire Lord: Maragion, Fire Drain 
    Fire Emperor: Agidyne, Explode, Fire Amp 
    Fire God: Maragidyne, Fire Resist 
    Sublime Fire: Trisagion 


    These mantras give your characters the ability to cast Bufu spells as well as the ice resistance and boost abilities. 
    List of ice mantras: Mantra spells: 
    Ice Spirit:  Bufu, Void Ice
    Ice Demon:  Mabufu, Ice Boost
    Ice Leader:  Bufula, Frost Breath, Ice Repel
    Ice Wolf:  Mabufula, Ice Drain 
    Ice Master: Bufudyne, Cold Wave, Ice Amp
    Ice God:  Mabufudyne, Ice Resist
    Sublime Ice: Niflheim 


    These mantras give your character the ability to cast Zan spells as well as the force resistance and boost abilities. 
    List of force mantras: Mantra spells: 
    Dragon:  Zan, Void Force
    Dragon Lord:  Mazan, Force Boost
    Hiten:  Zanma, Shock Wave, Force Repel
    Sky Dragon:  Mazanma, Force Drain
    Sky Wizard:  Zandyne, Tempest, Force Amp
    Wind God:  Mazandyne, Force Resist
    Sublime Wind: Vayaviya 


    These mantras give your character the ability to cast Tera spells as well as the earth resistance and boost abilities. 
    List of earth mantras: Mantra spells: 
    Earth Spirit:  Tera, Void Earth
    Earth Shrine:  Matera, Earth Boost
    Earth Temple:  Terazi, Avalanche, Earth Repel
    Earth Lord:  Materazi, Earth Drain
    Earth Emperor:  Teradyne, Heavy Rock, Earth Amp
    Mother Earth:  Materadyne, Earth Resist
    Sublime Earth: Titanomachia 


    These mantras give your character the ability to cast Zio spells as well as the electric resistance and boost abilities. 
    List of electric mantras: Mantra spells: 
    Bolt Wizard:  Zio, Void Elec
    Bolt Lord:  Mazio, Elec Boost
    Lightning:  Zionga, Bolt Flare, Elec Repel
    Bolt Emperor:  Mazionga, Elec Drain
    Bolt Master:  Ziodyne, Jupiter's Fury, Elec Amp
    Bolt God:  Maziodyne, Elec Resist
    Sublime Bolt: Narukami 


    These mantras give your character the ability to cast Hama spells as well as resisting the opponents Hama spells. 
    List of expel mantras: Mantra spells: 
    Angel: Hama, Taruda, Void Expel
    Archangel: Mahama, Sukunda, Expel Resist
    Thrones: Hamaon, Makanda, Makatora, Expel Repel
    Cherubim: Mahamon, Rakunda, Null Expel
    Seraphim: Xanadu, Dekaja 


    These mantras give your character the ability to cast Mudo spells as well as resisting the opponents Mudo spells. 
    List of death mantras: Mantra spells: 
    Yaksa: Mudo, Curse, Void Death 
    Evil Spirit: Mamudo, Blood Curse, Stone Gaze, Death Resist
    Dark Spirit: Mudoon, Wicked Curse, Death Repel
    Death: Mamudoon, Petrifier, Null Death 


    These mantras give your character the ability to cast Megido spells, the strongest strongest spells in the game, as well as the strongest resistance spells.
    List of almighty mantras: Mantra spells:
    Dark Leader:   Megido, Mind Charge
    Dark Lord: Megidola, Last Word
    Dark King:  Megidolaon, Magic Repel
    Dark Lord: Null Element 


    These mantras give your character the ability to cast Dia spells and revive party members with Recarm. 
    List of heal mantras: Mantra spells: 
    Protection:  Dia, Parta, Analyse
    Fallen Hero: Media, Posumudi, Achedi, Dream Haze
    Fierce Spirit: Diarama, Paraladi, Me Patra
    Calm Spirit: Mediarama, Closdi, Cursedi, Dormina
    Progenitor: Dairahan, Petradi
    Death Spirit: Mediarahan
    Vicious God: Salvation, Auto Soma 
    Hades: Recarm
    Six Realms: Samarecarm
    World: Recarmdra, Calm Death 


    These mantras are a collection of different types of skills and spells that range from reducing money loss to gaining chakra back from moving. 
    List of esoteric mantras: Mantra spells: 
    Esoteric 1: Mutual Karma
    Esoteric 2: Miser's Spirti
    Esoteric 3: Item Find 
    Esoteric 4: Level Gift
    Esoteric  5: Full Banquet, Chakra Walk, MAX Critical
    Esoteric 6: New Banquet, Leech, MIN Critical
    Esoteric  7: Cocytus, Auto-Chakra
    Esoteric 8: Null Sleep, Mana Walk 


    These mantras are obtained by by defeating a specific boss and deliver some of the most powerful abilities. 
    List of boss mantras: Mantra spells: Boss to defeat: 
    Root of Evil: Spiteful Force, Death Flies Seth 
    Aksara: Third Eye, Phys Absorb Shiva 
    Dragonslayer: Divine Light, Fire of Sinai Michael 
    God of Light: Chaturbhuja, Celestial Ray Vishnu    


     Digital Devil Saga: Avatar Tuner 2 Soundtrack Cover
     Digital Devil Saga: Avatar Tuner 2 Soundtrack Cover
    Digital Devil Saga: Avatar Tuner 2 Soundtrack Song List:
    01.     Battle For Survival   
    02.     Om Mani Padme Hm    
    03.     Epic Battle    
    04.     Occupied Sector    
    05.     Underground City    
    06.     Coercion   
    07.     Heroic Battle    
    08.     Backtracking    
    09.     Internment Facility    
    10.     Prison Break    
    11.    Karma City    
    12.     Karma Society Tower    
    13.     Heat's Theme    
    14.     Madness    
    15.     EGG Facility    
    16.     Infiltration    
    17.     Power Plant    
    18.     Karma    
    19.     Inherent Will   
    20.    EGG Facility Revisited    
    21.     Hunting - Betrayal    
    22.     The Bell Tolls    
    23.     Regret    
    24.     Airport    
    25.     The Sun    
    26.     Enemies Reborn    
    27.     Divine Identity   
    28.     One Word    
    29.     The Rising Sun   
    30.     Om Mani Padme Hm - Rearrangement

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