Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 5 releases. Released Jun 25, 1993
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Archers are marksman that practice the arts of archery. Archers specialize in picking enemies off from a distance one by one. using bows and arrows to deliver precise shots to unsuspecting opponents. it's a class base or a unit for a strategy game, archers are lightly armored and have less hitponits. but has moderate speed, longer range and highest damage of them all.
Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
In Norse literature, berserkers are described as intense warriors who fought in a wild and uncontrollable fury. Many game have based characters or classes on the concept of these rage-driven warriors.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Centaurs have the upper half of a man, and the lower half of a horse. Typically they are hunters.
Games are sometimes divided by chapters, sections, acts, etc.
Classes are different archetypes and playstyles that players can choose to play their game with.
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Games that ask the player whether they are sure about the decision that they have just made.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Some games portray cutscenes as portraits of characters talking to each other.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Constantly performing an in-game action to progress a certain attribute.
A heads-up display is a graphical overlay of vital information used in most modern games.
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