Something went wrong. Try again later


    Game » consists of 45 releases. Released 1987

    A 1987 Arcade game. The player takes control of Joe Musashi, a master ninja whose mission is to rescue all of the hostages. SEGA's ninja game predates Ninja Gaiden for the NES and includes challenging platforming, first-person mini-games, and scaleable difficulty.

    Short summary describing this game.

    Shinobi last edited by AlexB4tman on 06/01/22 06:01AM View full history


    Shinobi is a side-scrolling action game from Sega that was originally released in Arcades and ported to the Master System. It would later make its way onto a number of other systems, including the Nintendo Entertainment System. Shinobi saw multiple sequels for both the Arcade and for various Sega consoles.

    Joe Musashi is a master ninja sent on a mission to release hostages and defeat a powerful opponent in each region across the city. There is one hostage per level guarded by a large guard with a shield which can either be killed or circumvented.


    Excuse me...
    Excuse me...

    While playing through the main levels Joe is able to pick up different power-ups which include ninja magic, health or extra lives. The ninja magic can be used to add different abilities to the protagonist such as ninja stars or flame strikes. A health bar is present at the top of the screen and will grow with power-ups. Each level is designed with increasing difficulty and while there may be no save option in the original Arcade version once a hostage is rescued they stay rescued. The player will only have to power through the regular enemies while making their way back to the point of death. Power-ups will not respawn.

    There are mini-games between the 5 missions and 19 rounds which have the camera looking from Joe's eyes in the first person. These mini-games have the player shooting ninja stars at anything from targets to flying ninjas who have some ninja stars of their own.


    The Two-Mega cartridge used for Shinobi was unable to handle the full animations from the arcade version, but most of the sprites were kept the same. The color count in each system was slightly different, the NES version being the lowest and the Arcade being the highest.


    Different versions were again limited by their cartridge capacity and console. The SMS version used BGM_A music, boss music and bonus round music. The arcade was the only edition to use digital voice, all others used analog sound effects instead.


    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.