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Concept »
The most prominent fighting style in the Street Fighter games. Its devotees include Ryu, Ken, Gouken, Akuma and Gen.
A ball of energy fired from the palms.
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A Puppet Fighter is a character type from Fighting Games who has the ability to actively control two separate persons or entities simultaneously.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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