This week we heat things up with some Fire Emblem, and then cool off with some ice cream.
Every other week, tune into 8-4 Play for talk about video games, Japan, and Japanese video games, straight from the 8-4 offices in beautiful downtown Tokyo. Hosted by 1UP Japan's own Mark MacDonald, John Ricciardi, and Hiroko Minamoto.
Never understood the "skip through dialogue guy" thing. If you're going into a game with no intention of trying to get everything out of it, why even play?
Also, no MHW is definitely not a games as a service model, and the devs have expressly stated that isn't their intention too.
Never understood the "skip through dialogue guy" thing. If you're going into a game with no intention of trying to get everything out of it, why even play?
Also, no MHW is definitely not a games as a service model, and the devs have expressly stated that isn't their intention too.
I say with all respect... Honestly, as someone who only has maybe two or three hours a week to play, I can see the appeal of getting whatever you want and can out of a game you're interested in. If you love the combat but the dialogue is taking up 1/2 of your 30 minutes of play time, then buttoning through to get what you want makes some sense to me.
I don't personally do this because I'm a big JRPG fan and dialogue is what appeals to me, but it also takes me a quarter of the year to get through a single game. So if it keeps your passion in your life in the onslaught of mundanity, then I say go crazy however you can.
Anyway, I appreciate your perspective! But I disagree slightly.
@extrapidgeonpie: Yeah that's fair. I just can't stand it when people say they skip over text and complain about things in the game that gets affected by said skipping (i.e. the characters, the plot, and game systems to some extent, when people button mash through tutorials).
And IMO, the "gameplay" part of a lot of text-heavy games really only reach their full potential within the context of the story (like traditional JRPGs, where the gameplay boils down to just choosing menu items, but is fun because you're raising your favorite characters to be able to do crazy stuff). In this podcast's case, FE3H isn't even that complex of a strategy game; but the battles mean more because your students' lives are on the line, and you get to see how much they've grown through your teaching. Imagine not being affected at all by their deaths or achievements because you never cared to listen to what fleshes them out as believable characters? No wonder so many JRPGs get hand-waved away as "anime bullshit" by western gamers. (not saying they're all written well of course! There are certainly many that are very fitting to be called out as "anime bullshit".)
Idk, I just think there are more fitting games for people that don't care about the effort going into writing these things. Like Doom 2016 was fantastic, and with very little story/dialogue to care about.
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