00:00:00

Giant Bomb Presents

Giant Bomb Presents: Alex and Austin Talk About Pixels

After seeing the Adam Sandler nostalgia bomb Pixels, Alex and Austin needed to sit down, sigh, and work through a few things together.

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Jul. 28 2015

Posted by: Austin

In This Episode:

Adam Sandler

150 Comments

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NoneSun

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Yeah, I love instrumental jazz-hop.

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SpiderJerusalem

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"Filed Under: Adam Sandler"

Holy shit, Adam Sandler has a page on the wiki?

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newmoneytrash

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wait i thought that was the real pac man guy

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AFXisgreat

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I'm excited for more BEast content!

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Sykdom

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Fun listen now I probably won't even pirate it.

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SubwayD

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Edited By SubwayD

Huh. Never heard the "dunking" used like that before. It'll no doubt work it's way into my vocabulary now. Thanks Austin!

Oh, and that movie sound soooooo baaaaaad.

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simkas

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Edited By simkas

That was a tough listen. Of all the things I would expect Alex to not criticize harshly, a videogame movie starring Adam Sandler was dead last on my list.

(NOTE TO OTHER GB MEMBERS: THAT WAS VERY LIGHT CRITICISM FOR A PODCAST I DID NOT ENJOY. I KNOW, YOU HATE MY GATES FOR NOT LOVING THE DISCUSSION AS MUCH AS YOU DID. LET'S AGREE TO NOT ARGUE ABOUT IT ENDLESSLY IN THE COMMENTS)

But he criticized the shit out of it? He barely said any nice things about it.

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Seraphim2150

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RazielCuts

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Damn where did that intro music come from??

Sounds like some Samurai Champloo business.

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LarryDavis

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@unsolvedparadox: I asked Rorie on the tweeter, he said he planned on doing more when Alex was in the office for E3. But that never happened.

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austin_walker

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@allodude said:

Please tell me that "You pretend to be the guy, and try not to die" line is reused before the final battle.

It isn't. It's used during the final battle.

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austin_walker

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Austin's assertion that this film could explore "the difference between old-school and new games" seems really silly to me because even if this movie weren't trash, that's a completely pointless thing for a movie to try and explore.

Wreck-it Ralph does it super well. It's used to great effect in characterization and world building in that film. My favorite little instance of it is that in "Hero's Duty," the sci-fi shooter that is the newest cabinet in the arcade, there aren't any in-world "actors" playing the bad guys when the player steps up to the machine (the way that Ralph becomes the villain in his home cabinet during game time). In "Hero's Duty," the player shoots hordes of alien bugs, but it's revealed that these are effectively automata, without any personalities or individualization. On one hand, you can read this switch from the previous games as "fixing" the problem of bad guys feeling left out, exploited, and rebellious--if the bad guys are just robots, then no need to make em feel like people. On the other, that opens up questions of workplace automation.

All that from just "Huh, let's differentiate this new game in an interesting way from the rest of the machines in the arcade." That's what I mean when I say that Pixar's Wreck-It Ralph is "dense" with meaning. Because the creators spent so much effort filling the world with clear, cohesive ideas, you can bring those ideas together in interesting ways even without the director or writer doing so explicitly. Not all great films do this with plot and world, some do it with framing or light or color or the nuance of acting, or the use of sound. But most great films strive to do it somehow.

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mocbucket62

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All that from just "Huh, let's differentiate this new game in an interesting way from the rest of the machines in the arcade." That's what I mean when I say that Pixar's Wreck-It Ralph is "dense" with meaning. Because the creators spent so much effort filling the world with clear, cohesive ideas, you can bring those ideas together in interesting ways even without the director or writer doing so explicitly. Not all great films do this with plot and world, some do it with framing or light or color or the nuance of acting, or the use of sound. But most great films strive to do it somehow.

Just a quick correction Austin, Disney Animation made Wreck-It Ralph, not Pixar. But yeah, Pixels definitely seems like the anti-thesis of Wreck-It Ralph with Pixels having little to no meaning to the story and characters while Wreck-It Ralph fleshes the story and characters out way more.

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BrianP

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Austin's assertion that this film could explore "the difference between old-school and new games" seems really silly to me because even if this movie weren't trash, that's a completely pointless thing for a movie to try and explore.

Why is it pointless? Games are an interesting topic (since that is the reason we are all here) and have evolved so much in their short time being around. If you look at the themes that the toy story movies explored, like the old toy vs new toy with fancy features, collector mentality, aging out of interests, etc I think a lot of parallels could be drawn. I think Austin did a great job of touching on some of that in regards to wreck it ralph.

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Lanechanger

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Is this the start of a podcast where you guys watch pixels every week for a year and podcasts about it?

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rorie

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A variety of technical and scheduling problems have made it difficult. I'm far more busy on a day-to-day basis than I was when I started here and as such I don't have a huge amount of time for podcasting or even going out to movies or watching TV, unfortunately. If he and Austin want to take over the BOB podcast, they have my blessing.

@unsolvedparadox: I asked Rorie on the tweeter, he said he planned on doing more when Alex was in the office for E3. But that never happened.

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1momosauky

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intro nujabes as fuck

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Onemanarmyy

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I'm sure the sequal Voxels will be more interesting.

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Redhotchilimist

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Ended up listening because of seeing the tweets on the front page. How come half the discussion is taking place to people in general on twitter instead of to the person doing the commenting in the comments section of the podcast itself? I think it's obvious you guys thought it was bad, but I suppose I'd be surprised if I was expecting Alex to snark the whole way through.

I enjoyed hearing you guys talking about a movie, anyway. I'm never going to see it. It's sort of a special case since it's a video game movie, but when another comes oui(Is the next big one the WoW movie?) I'd like to see you cover that too. Hopefully, it's a better one.

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Patchcoat

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Loading Video...

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deactivated-629fb02f57a5a

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Groovy opening.

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gbrading

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Thank you Alex and Austin for doing this so I know all about this terrible, terrible film.

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dr_mantas

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intro nujabes as fuck

You're so damn right

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AbsoluteClass

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Edited By AbsoluteClass

Can't believe Alex didn't recognize Ashley Benson from cinematic titan: Spring Breakers.

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BioStormX

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I'm wondering why this still isn't showing up in my GBP feed on Pocket Casts. Hrm.

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Karwowski

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Definitely would like to hear more podcast of film reviews like this!!!

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GalacticPunt

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@mintyice said:

@austin_walker You bring up this idea of play as having some sort of intrinsic value in itself. Care to elaborate more? Studied a ton of ethics and valuation while doing my undergrad in Philosophy.

"Everybody needs play. That's why they call it play." - Roger Ebert

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bwmcmaste

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This was an excellent listen. Alex and Austin, please make more of these.

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FiniteBlank

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@skaninja said:

Yeah, don't watch eXistenZ either. The movie about playing a VR game without any real objectives through a second butthole drilled in your spine.

Do watch eXistenZ, for exactly the reasons this man just stated.

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Outrager

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This hasn't come up in my Giant Bomb presents Pocket Casts feed. Anyone else?

@starvinggamer: Are you subscribed to the feed? Let me know so I can look into this! Thanks~

I'm having the same problem with Pocket Casts on Android. The feed doesn't have the latest podcast.

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deactivated-5eb4b2e027234

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@austin_walker said:
@tikicobra said:

Austin's assertion that this film could explore "the difference between old-school and new games" seems really silly to me because even if this movie weren't trash, that's a completely pointless thing for a movie to try and explore.

Wreck-it Ralph does it super well. It's used to great effect in characterization and world building in that film. My favorite little instance of it is that in "Hero's Duty," the sci-fi shooter that is the newest cabinet in the arcade, there aren't any in-world "actors" playing the bad guys when the player steps up to the machine (the way that Ralph becomes the villain in his home cabinet during game time). In "Hero's Duty," the player shoots hordes of alien bugs, but it's revealed that these are effectively automata, without any personalities or individualization. On one hand, you can read this switch from the previous games as "fixing" the problem of bad guys feeling left out, exploited, and rebellious--if the bad guys are just robots, then no need to make em feel like people. On the other, that opens up questions of workplace automation.

All that from just "Huh, let's differentiate this new game in an interesting way from the rest of the machines in the arcade." That's what I mean when I say that Pixar's Wreck-It Ralph is "dense" with meaning. Because the creators spent so much effort filling the world with clear, cohesive ideas, you can bring those ideas together in interesting ways even without the director or writer doing so explicitly. Not all great films do this with plot and world, some do it with framing or light or color or the nuance of acting, or the use of sound. But most great films strive to do it somehow.

I think Wreck-It Ralph used its video game theme in a way that served the characters and told a story that was very human at its heart. The old games versus new games element of that film had weight to it because the characters themselves existed in those games, so in a way it was just about a man who felt under-appreciated and outdated, which is relatable because everyone feels inadequate at times; it's a problem that could be transferred to any number of situations. In a film like Pixels, where the main characters are just random dudes who happen to like video games, I don't think that conflict really matters, because in reality the dichotomy between old and new games isn't an issue that's actually important (or at least, the way it's presented in this film isn't, because it just comes across as older people being bitter about younger people). I suppose it could be a greater examination of culture as a whole shifting in new directions, but there are plenty of films that I think have explored that and I wouldn't expect an Adam Sandler film to carry any legitimate weight in that regard. I think it just comes down to the fact that the story in Pixels is not really applicable to reality in any way. I agree with what you guys said about how films like this try to justify people's passions by implying that they could save the world in some ridiculous fictional scenario, whereas the real value in someone's passions should come from the enjoyment they get out of them.

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llubtoille

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@bbalpert: I seem to recall from his Jack & Jill film that a majority of the budget goes to paying himself and his friends, so if he ever did become less 'bankable', taking a pay cut would would even it out.

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austin_walker

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@outrager said:
@johnnymcginley said:

This hasn't come up in my Giant Bomb presents Pocket Casts feed. Anyone else?

@austin_walker said:

@starvinggamer: Are you subscribed to the feed? Let me know so I can look into this! Thanks~

I'm having the same problem with Pocket Casts on Android. The feed doesn't have the latest podcast.

Hey, tagging @edgework and @frobie in here. Lots of folks having trouble getting the GB Presents feed up to date on the Pocket Casts feed app.

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BisonHero

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Edited By BisonHero

@tikicobra said:

Austin's assertion that this film could explore "the difference between old-school and new games" seems really silly to me because even if this movie weren't trash, that's a completely pointless thing for a movie to try and explore.

It's not a major part of the film, but Wreck-It Ralph at least contrasted old games and new games against each other, with Ralph and his old arcade games sorta facing off against a new obvious-Halo-stand-in-but-it's-also-kinda-Call-of-Duty.

From the sounds of Pixels, all it has is one short, super pointless scene where Sandler's character doesn't really get the point of newer games, and all that establishes is that Sandler's character just completely stopped playing video games like 30 years ago for some arbitrary reason.

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rick

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JordanaRama

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Wouldn't those technically be Voxels?

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dr_mantas

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For no reason

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thetolsonator

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@johnnymcginley: Negative. Not seeing it either. Last update was June 26th on this one. Is it a premium feed only?

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BioStormX

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It actually appeared in my pocketcasts feed today, so apparently either it got fixed or fixed itself

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brads_beard

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Edited By brads_beard
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brads_beard

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@tajasaurus: Toru Iwatani, the creator of Pac-Man, does have a cameo in Pixels as a repairman but he isn't playing himself. In the film Iwatani is played by the actor Dennis Akiyama.

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deactivated-583fc12dc8c11

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HumaTT

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One of these every week, thanks. I really enjoyed listening to you two discuss the movie.

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Cheesepaper

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Pixels was fun.

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sweetz

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Edited By sweetz

Pixels hit Starz, I just finished watching it and I thought it was largely fine. I mean it certainly wasn't a great movie, but not the egregiously offensive thing you'd think it was from reading the tirades that certain members of the gaming press felt compelled to commit to word. It seems emblematic of an unhealthy amount of cynicism and hate pandering among said press - the culture of "dunking on things" as Austin says.

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CurrySpiced

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Listening to this podcast is the closest I'll ever come to watching Pixels.