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Quick Look: Demon's Souls [PS5]

Soul of the load times, key to life's ether. Soul of the lighting, withdrawn from its vessel.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Nov. 20 2020

Cast: Brad, Vinny

Posted by: Brad

In This Episode:

Demon's Souls

77 Comments

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noisequeen

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Edited By noisequeen

the lighting is so amazing that brad didn't notice the starter blacksmith until after beating the first boss :o

to be fair, I totally get it, cus i didn't realize that you could go down the stairs in firelink shrine until like 3/4 through the game in dark souls 1 lol

anyways, thanks for quick looking this, brad and vinny :]

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Tanstaafl

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First time sanctioned off the ps3 :)
RPCS3 runs Demon's Souls on PC great, there's a framerate uncap patch and an emulated playstation network for multiplayer.
The load times are actually about as fast as ps5, maybe 1 or 2 seconds longer but I've got a 5 year old pc.

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SpunkyHePanda

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Would fans have been upset if they'd gotten rid of the HP penalty? I think spending the vast majority of the game with half an HP bar is dumb and bad, but maybe that's just me.

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Nordom

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Edited By Nordom

@spunkyhepanda: I don't know personally as I have not played either game but I think it would affect quite a few things if they did.

Like you have an item that lets you turn "human" and get full health. You loose world tendency if you die in human form.

Afaik the only reward in helping other players killing a boss is to regain human form.

You have to be in human form to summon or be invaded.

I am sure there are other things aswell I don't know.

But my point is that there are alot of things that are tied to the soul/human forms that would be either obsolete or not balanced the way it was intended if you made them equal.

But it might be a worthwhile change, I don't know. Personally I am excited to play the game when I get a PS5 and I would prefer that it stayed true to the original.

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SpunkyHePanda

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@nordom: Yeah, I'm sure that's true, but everything you described has to do with systems I never touched, and I have to assume the same goes for a lot of other players, if not the majority. I don't know if they should have changed it, I guess it was just a mechanic I hated in the original and seeing it again has stirred up old feelings. I think Dark Souls II also had an HP penalty for dying, and maybe it's not a coincidence that that's the only Souls game I never played.

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nthnmllr

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@curufinwe: He should keep it because it aggravates you for some reason and that's very funny and I hope you remain bitter and sad over some other guys TV

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frymillstrum

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29:30 " URRRGGHHH! I can't believe that just happened" Brad's reaction here is EXACTLY what it was 6 years ago during Breaking Brad whenever he died. Good times

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LonelySpacePanda

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It's not an HD remake if the original was, uh, HD? This is only going to get more confusing as more games get remade in the future (4K remake? 8K remake? "Ultra HD Remake"? What do we call these?)

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Bezerker85

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Needs more Potato_Marshal

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mathey

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I wish I loved anything as much as Brad loves finding crystal lizards

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Vanquesse

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@99bajakid: Brad has stuck with a crappy old 1080p TV for an inexplicably long time now. And a lot of his commentary on how PS4 Pro and X1X games look in the past four years has been pretty useless because of it.

Because Brad is literally the only person on the planet without a 4k hdr tv?

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Humanity

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Funny enough I'm the opposite of Brad when it comes to 4K/HDR. When I got my LG OLED last year I spent way too much time flipping HDR on and off (which isn't even that easy) in certain games and just could not really see the big difference. Like I understand what it's supposed to be doing but it was never a game changer. Some blacks look nicer, some lights are brighter, sometimes games seemed a bit too dark for my liking.

4K though was something I instantly noticed as everything became so much more crisp and defined. I think you can fake lighting pretty damn well but you can't really fake 4K.

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innacces14

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*pauses during the intro stinger* I should rewatch the Demon's Souls Quick Look from 2009 first. lol

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astrophyle

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I would've liked to see some co-op gameplay. ATLUS and FromSoftware's implementation was half-broken on the PS3. We couldn't invite folks from our friend list, but rather we'd have to find a spot no one was likely to see the summon sign in a given level and hope that it was visible and working on both ends. It was completely unreliable and broken more often than not, but we got it to work in the end after countless tries. I hope Bluepoint Souls fixes this and makes it simpler.

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ShinDupa

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Humbly requesting a 'Demon's Souls 2020: Re-Brad-stered' series.

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Topcyclist

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@nohthink: Its funny how the crew wasnt really into it. Especially the now into it brad. Vinny was ok with it thou. still think jeff never got into them.

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NeverGameOver

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Phalanx is definitely a demon, and you have its soul, but you can't make a weapon with it yet. Oddly enough, it's used to make Brad's FAVORITE weapon in the series, the Scraping Spear.

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NeverGameOver

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@mezmero said:

And I am Floogan, the chivalrous kn-kniiiigh...paladin. Demons is the only Souls game that I never beat. Maybe when I get a PS5 I'll finally muster the courage to surpass Flamelurker...

Just get the purple flame shield first

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NeverGameOver

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Edited By NeverGameOver

@spunkyhepanda said:

Would fans have been upset if they'd gotten rid of the HP penalty? I think spending the vast majority of the game with half an HP bar is dumb and bad, but maybe that's just me.

Yes, absolutely. The whole point is that there is a trade off for being in human form (more health but subject to invasions) vs soul form (less health, no invasions). Dark Souls broke it when they just let you play the whole game in undead form with no penalty. And they give you the Cling ring before you even fight the first boss, so it's 75% health.

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Dixavd

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This is certainly very impressive but I can't help but feel disappointed that all this work went into returning to my least favourite modern From Software game. My grieveances with it are all mechanical and structural too, so while they've changed aesthetics (something I never had a problem with), they've kept everything I hated about it. I hope people who get this because it's one of the few notable PS5 games don't get turned off From Software's other games because of its idiosyncrasies.

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SpunkyHePanda

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@nevergameover: My take is that there has to be a better way to balance it. Maybe human form opens you up to invasions but is also what lets you summon co-op partners. I'm not saying this remake should have made that change; they were probably right to keep things as they were. You say Dark Souls broke that balance, but I think that's totally fine. People could opt-in to the invasion mechanic if they found that enjoyable, sort of a makeshift "hard mode."

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drew327

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Breaking Brad: Demon's Souls is one of my favorite features, I've watched it 3 times I think.

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crashtanuki

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Brad has amazing timing for his use of herbs at the worst possible time when enemies are about to attack. I remember that being common in most video he's done with these games, so there's at least consistency. Can't wait to get a PS5 to get back into this game.

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Forkstik

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Breaking Brad In Quarantine, a series i would watch

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Intrusions

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Alright guess I'm getting a PS5 now

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Duxa

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Edited By Duxa

@vinny@brad

Fired up PS3 Demon's Souls to check what humans looked like in that one. Pretty human still. Also the Nexus dude is totally non smiley. Whats cool is that you can now set your PS3's DNS to a fan server and get all the stains/ghosts etc even though official servers were shut down:

No Caption Provided
No Caption Provided

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Onemanarmyy

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Edited By Onemanarmyy

Whenever Brad decides to run past enemies, it always goes wrong :)

Maybe this was a Demons Souls thing, but i remember later dark souls games being pretty good about making the big animations have multiple damage instances for each hit. Feels a bit off to see Brad backstab a guy with a spear and get 100% of the damage on the first hit, and the secondary stab while the enemy laying on the floor dealing 0% of the damage.