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Giant Bombcast 503: Virtual Kevtris

This week's scrappy show covers Gran Turismo Sport, The Evil Within 2, Super NES wizardry, the shocking closure of Visceral Games, the latest VR goings on, runaway segment music, and your emails!

The Giant Bombcast is the world's most beloved video game podcast, and now it's available in video form.

Oct. 17 2017

Posted by: Brad

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Laner

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To clear up the Cyclone V FPGA question:

The NT Mini uses the Cyclone V 5CEA2. The Super NT uses the Cyclone V 5CEA4 which has nearly double the number of logic elements. More logic elements (or LEs) allow you to create/replicate more complex systems.

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carpe_dmt

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@manga53 said:
@carpe_dmt said:

@baka_shinji17: I'm a VR developer and I cannot fucking stand that mentality, and also, I cannot fucking blame you. The game's press had a brief foray with covering VR content right around the time the Vive and Oculus first came out, at which point it was unilaterally decided that there weren't any substantial games out for them, and, also, that nobody wanted to watch VR coverage. So, with so many other games on their plate, and so little time on their hands as it is, people in the games press stopped playing VR games largely. But, because hot takes are the only currency we have in this dystopian future of ours, whenever VR comes up, these uninitiated idiots just parrot the same opinions they formed about VR over a year-and-a-half ago. "It's all shooting galleries", "the hardware is there but the software isn't", even though there's substantial AAA games coming out all the time, with content like lone Echo, and the invisible hours, pushing the boundaries of any genre, or any video gaming medium, let alone something as burgeoning a medium as virtual reality. Artika 1 came out last week, it's a full-fledged new game from the dev of Metro last Light, but are we seeing any coverage for it on this site? I don't blame these guys, they're of the opinion that the stuff is just not there, it's too much of a hassle to put on the headset, so the only people talking about this stuff for in the same tiny circles...it's a real bummer.

So is the problem that the press doesn't have enough time to cover VR, or that the press is a bunch of uninitiated idiots? This comment comes across as aggressively wishy-washy, like somehow VR was not supposed to be held to the standards of the press and public. These devices came out when they did, with the designs that they had, at the price points they had, with the software they had, and they were found to be lacking. That's not the press' fault. It might not really be any one group's fault. But now VR has to fight an uphill battle to seem relevant and valuable, and you cannot feasibly expect the larger gaming press to wait like proud parents for VR to step up when it's ready.

@manga53 Both! "uninitiated idiots" was unnecessarily aggressive of me. The problem is that, thanks to their lack of time to cover VR, and the end users not wanting to watch VR coverage, their opinions regarding the quality of currently available VR content is based on the quality of initially available VR content. When parroting the opinion that VR content just 'isn't there yet', and is full of shooting galleries and half-baked tech demos, the basis of that opinion is a year and a half old. The initial release of VR was inundated with hastily, shoddily produced shovelware, intending to capitalize on a quick buck in a new medium. Just look at Steam and see that this is also true of 99% of all game releases on any given day. Of course it was going to take time to produce quality content - the dev cycle of a substantial game is generally 3+ years. We've only been capable of producing room scale VR content for, max, two years, and that's if you were lucky enough to get a vive dev kit. And even then, every week we're seeing the release highly polished, genre-defying games like the aforementioned The Invisible Hours go largely unmentioned by games press outlets. And as you said, it's not their fault. it might not be any one group's fault. My gripe is not just with their stubborn fixation on an outdated opinion, inherently subjective as it is - it's with their unwillingness to take steps to adjust that opinion. This industry often grapples with the conceit of reviewer's opinions being just that, subjective opinions. But we operate on a shared understanding that their opinions are up to date. The entire conceit of the games' press is just that - "these are the newest games, here's what we think about them so that you can make an informed purchasing decision". When that opinion is woefully uninformed, it does a disservice to the entire industry. People trust these outlets, they hear "VR's not worth it" and they believe it, despite little coverage of vast price drops, quality content, and envelope pushing experiences, released every day. This burgeoning medium deserves a fair take - It got a fair take nearly two years ago, and that fair take was "this shit's not here yet." Well, it's here now, and now it deserves a new take.

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I am confused why they think there's anything of note to the GlassDoor thing in regards to CD Projekt. Only 30 people have rated the company and not all of them had negative things to say. That's, if all 30 were negative, 4%+ of their entire company...they currently employ around 700 people.

Feels like people are just chomping at the bit to take it CDP for no real reason at all, especially since there is no real proof of anything. Those could have been people let go by the company after W3 was done...if there was more proof to it. Hell, if there was any real proof.

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Mooninaut

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Edited By Mooninaut

Am I the only one who doesn't know what "vocill" and "encill" mean?

No. I specifically came to this thread to find out, and still have no idea.

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jasperkazai

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Excuse me, I'm looking for Rorie's Steam login info? I do not see it on this page as promised.