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Quick Look: Receiver

The disembodied voice of Werner Herzog teaches Patrick and Drew about proper gun operation.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Feb. 4 2013

Cast: Drew, Patrick

Posted by: Drew

In This Episode:

Receiver

218 Comments

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deactivated-5fb7c57ae2335

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@fitzcarraldo said:

@fisk0 said:

@Hashbrowns said:

@SamDrugbringer said:

@AlwaysBeClothing said:

I'm surprised they didn't mention when you reload a clip with bullets left in it, those bullets are just left in the clip. They don't magically transfer into your new clip like games imply. That's another reason not to reload after shooting once.

I recall when I first noticed games doing this and thinking it was so insane.

That's one of the reasons I always stuck with revolvers in the first Mafia. I'm an obsessive reloader in shooters, and that habit did me no favors with the magazine-based guns in that game.

They did talk about other games doing that. Since they only had a gun with a magazine on the first try (and died before having to reload it), and then just got revolvers, I guess it's kinda understandable that they never saw that part in action in this game.

How does the game handle magazines you've swapped out though? Some games make you lose all the unspent ammo remaining in the magazine, others put them at the end of your magazine queue (so when you've used up all your full magazines, it starts cycling through your older with some remaining bullets), while a few games give you complete control of your magazines, by putting them all in your inventory and letting you choose whether you want to put in a full magazine or use those last few remaining rounds in another (if they even give you a direct indication on how many bullets remain in each magazine).

Receiver handles it closest to the last scenario you described. It allows you to keep extra magazines in your inventory and manage them by manually removing/putting in bullets (unless you drop the mag). So you can manage your inventory however you want, by emptying a half-spent mag and using it to fully reload another, or by just using the half-full mag.

But this stuff hardly matters, since you will inevitably forget to do one random step, or fail to check your corners and end up getting blown to bits before you know what hit you. Game is very interesting, but infuriating. I haven't collected more than three tapes.

How the hell do you manually add bullets to a clip? This has been driving me crazy, I've been playing the game for about 20 minutes. I can't see it anywhere on the hints and I just started to assume that they were a different caliber and meant for the revolver.

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rye256

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Edited By rye256

@AssInAss: Closer to real life use of a gun than any other game I can think of off the top of my head. Rest of the game is out there, but the function of the pistol and revolver is accurate. People train to use them because as soon as stress kicks in the fumbling begins if you have not trained yourself to go through what were simple movements and tasks sans adrenaline and stress.

I really wonder if gamers who like shooters and guns in games currently would have the patience for realistic firearm function in games. I bet a survival horror game that had these firearm mechanics would ramp up the stress. Most people I meet who do like video games are quite uncomfortable around guns in real life. Conversely, a lot of the people I know who are comfortable with guns are uncomfortable around video games.

edit: I wrote this before the 15 minute mark and then they discuss survival horror, so, ya

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rye256

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Edited By rye256

@Chavtheworld: I saw two handguns. A pistol with a magazine and a revolver with a cylinder.

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fitzcarraldo

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Edited By fitzcarraldo

@InfamousBIG said:

@fitzcarraldo said:

@fisk0 said:

@Hashbrowns said:

@SamDrugbringer said:

@AlwaysBeClothing said:

I'm surprised they didn't mention when you reload a clip with bullets left in it, those bullets are just left in the clip. They don't magically transfer into your new clip like games imply. That's another reason not to reload after shooting once.

I recall when I first noticed games doing this and thinking it was so insane.

That's one of the reasons I always stuck with revolvers in the first Mafia. I'm an obsessive reloader in shooters, and that habit did me no favors with the magazine-based guns in that game.

They did talk about other games doing that. Since they only had a gun with a magazine on the first try (and died before having to reload it), and then just got revolvers, I guess it's kinda understandable that they never saw that part in action in this game.

How does the game handle magazines you've swapped out though? Some games make you lose all the unspent ammo remaining in the magazine, others put them at the end of your magazine queue (so when you've used up all your full magazines, it starts cycling through your older with some remaining bullets), while a few games give you complete control of your magazines, by putting them all in your inventory and letting you choose whether you want to put in a full magazine or use those last few remaining rounds in another (if they even give you a direct indication on how many bullets remain in each magazine).

Receiver handles it closest to the last scenario you described. It allows you to keep extra magazines in your inventory and manage them by manually removing/putting in bullets (unless you drop the mag). So you can manage your inventory however you want, by emptying a half-spent mag and using it to fully reload another, or by just using the half-full mag.

But this stuff hardly matters, since you will inevitably forget to do one random step, or fail to check your corners and end up getting blown to bits before you know what hit you. Game is very interesting, but infuriating. I haven't collected more than three tapes.

How the hell do you manually add bullets to a clip? This has been driving me crazy, I've been playing the game for about 20 minutes. I can't see it anywhere on the hints and I just started to assume that they were a different caliber and meant for the revolver.

You have to remove the clip (e), holster your weapon (~), and then pressing (z) will manually load bullets into the magazine so long as you have them (they show in the top left corner). Then you can take out your weapon (~), and press (z) to reload the clip.

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Edited By selbie

This is probably just a coincidence but as soon as I heard that voice I was reminded of Jon Kabat-Zinn, an awesome mindfulness meditation duder I've been listening to for a long time now.

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Edited By Legion_

This would be cooler with a laser gun.

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AssInAss

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@rye256 said:

@AssInAss: Closer to real life use of a gun than any other game I can think of off the top of my head. Rest of the game is out there, but the function of the pistol and revolver is accurate. People train to use them because as soon as stress kicks in the fumbling begins if you have not trained yourself to go through what were simple movements and tasks sans adrenaline and stress.

I really wonder if gamers who like shooters and guns in games currently would have the patience for realistic firearm function in games. I bet a survival horror game that had these firearm mechanics would ramp up the stress. Most people I meet who do like video games are quite uncomfortable around guns in real life. Conversely, a lot of the people I know who are comfortable with guns are uncomfortable around video games.

edit: I wrote this before the 15 minute mark and then they discuss survival horror, so, ya

A survival horror game would be awesome with these mechanics. Oh yeah I'm definitely afraid of guns in real life. I'm paranoid that if I lived in USA one day some racist might just shoot me randomly. All those gun owners freaking out normal people in JC Penny's or rallies, people at gun shows, kind of scary.

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rye256

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Edited By rye256

@AssInAss: Wow that Joe guy is something... else.

You mentioned "all those gun owners freaking out the normal people," but at least where I live gun owners are normal people and are not distinguishable. They include every race and every political affiliation as well as every religion or creed. They do not stand out, they carry concealed, legally, and they do not act disrespectfully whether they are at a rally or at JC Penny. There are extreme people in every group, including video game enthusiasts and press, and while their actions are reprehensible at times they are not representative of the group as a whole. I worked in firearm sales for years and these observations are based on customer demographics. I am most often asked about guys by women who are new mothers and want to protect their family. They are often quite uncomfortable with firearms until they take a safety course.

I am tempted to look up when a random race related shooting last occurred, because I cannot recall that happening around here. There is usually a reason for violence. Someone sleeping with someone's spouse, years of bullying or mistreatment, or illegal activities like a drug deal gone wrong. Yes, the crazy people in any group are scary, but I have known very few people like that.

I understand your fear, but the fearful people I know become less fearful the more they learn. This does not mean people uncomfortable around guns become completely comfortable with them, or that they need to immerse themselves into the culture. I would argue people who are comfortable around guns should take a step back and maintain a cautious, vigilant state of mind as it is wise to be mindful of the damage a gun can inflict if approached irresponsibly. Taking a basic safety class is a great start to understanding guns and the differences between them without getting in too deep.

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Edited By rye256

@selbie: Oh man I thought the same thing! I have been listening to his guided meditations as part of pain management. I lost count of the times I dozed off to one of his audiobooks.

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@rye256 said:

@AssInAss: Wow that Joe guy is something... else.

You mentioned "all those gun owners freaking out the normal people," but at least where I live gun owners are normal people and are not distinguishable. They include every race and every political affiliation as well as every religion or creed. They do not stand out, they carry concealed, legally, and they do not act disrespectfully whether they are at a rally or at JC Penny. There are extreme people in every group, including video game enthusiasts and press, and while their actions are reprehensible at times they are not representative of the group as a whole. I worked in firearm sales for years and these observations are based on customer demographics. I am most often asked about guys by women who are new mothers and want to protect their family. They are often quite uncomfortable with firearms until they take a safety course.

I am tempted to look up when a random race related shooting last occurred, because I cannot recall that happening around here. There is usually a reason for violence. Someone sleeping with someone's spouse, years of bullying or mistreatment, or illegal activities like a drug deal gone wrong. Yes, the crazy people in any group are scary, but I have known very few people like that.

I understand your fear, but the fearful people I know become less fearful the more they learn. This does not mean people uncomfortable around guns become completely comfortable with them, or that they need to immerse themselves into the culture. I would argue people who are comfortable around guns should take a step back and maintain a cautious, vigilant state of mind as it is wise to be mindful of the damage a gun can inflict if approached irresponsibly. Taking a basic safety class is a great start to understanding guns and the differences between them without getting in too deep.

Yeah, it's too bad there are crazy gun owners but I don't hear much about sensible gun owners protesting or fighting against the gun nuts. Not saying they should, but in the public perception, it would help. Especially when the main gun organisation NRA is a bunch of loonies.

I would like to encounter a gun one day and get over my fears. I personally believe they should start doing mental health checks on new gun owners to see if they're fit.

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@AssInAss said:

I personally believe they should start doing mental health checks on new gun owners to see if they're fit.

Sure. Right after they start doing mental health fitness tests for new parents. :/

The list of things people couldn't do if they had to be approved to do it first, is mindboggling. Ask if your city has mandatory driver re-testing. More should.

As for encountering guns, what region do you live in? I'm Canadian and even though we have gun ranges here, I went to a nice one in downtown Waikiki for my first try with everything except a rifle. Handguns, magnum, carbine with a holo-sight... Keep the target and the casings and have a nice day sir. About half an hour for less than a hundred bucks. This range basically had training wheels for newbies: springs locked to the booth, which reduce kick and keep them pointed forward.

Anyway, guns are loud, hot, and heavy. Video games are about as realistic as movies. I cannot conceive of the strength required to fire twin Desert Eagles and hit anything twice.

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Edited By Brackynews

Disclaimer: I am not a professional videogunsman...

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Edited By vinsanityv22

Looks like I'll be parting with $4.99 to pick this up soon :)

Very interesting. Very tense. And so much better than traditional FPS gaming, once you give it a try. The attention one must give to simply using the gun really drives home how much power you're wielding. Makes you think about spending bullets, y'know? If FPS' were all like this, stupid republicans probably wouldn't be trying to scapegoat school violence on video games all the time. There's some semblance of responsibility in this game, y'know?

I can't wait to see what the mod community does with this. This BEGS for a more fully featured experience (although I hope no one messes with the art deco visuals too much. I know it's minimalistic because of time constraints, but it looks slick as hell regardless. Like Killer 7 or something)

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Edited By Rerun0369

@AssInAss said:

A survival horror game would be awesome with these mechanics. Oh yeah I'm definitely afraid of guns in real life. I'm paranoid that if I lived in USA one day some racist might just shoot me randomly. All those gun owners freaking out normal people in JC Penny's or rallies, people at gun shows, kind of scary.

Hate to burst your bubble man, but we don't live in constant fear over here in the U.S. of getting randomly shot. The truth of the matter is that you have a better chance of being beaten to within n inch of your life in the U.K. than you do of being shot here (go check out national crime statistics). Also, please stop getting all your information from Michael Moore "documentaries" and Youtube, I mean really, come on. The answer to not getting shot or killed....stay out of high crime areas, no matter what country you might be in.

As for the game: looks interesting. By far the most realistic shooter to date, in terms of gun mechanics. The actual shooting doesn't seem to realistic, but the actions used to prepare a firearm to be used seem pretty good. I would definately like to see this game fleshed out a little more into a full product. If only gaes would now include realistic recoil effects and proper stances and grips, that would be pretty cool.

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Edited By AssInAss

@Rerun0369 said:

@AssInAss said:

A survival horror game would be awesome with these mechanics. Oh yeah I'm definitely afraid of guns in real life. I'm paranoid that if I lived in USA one day some racist might just shoot me randomly. All those gun owners freaking out normal people in JC Penny's or rallies, people at gun shows, kind of scary.

Hate to burst your bubble man, but we don't live in constant fear over here in the U.S. of getting randomly shot. The truth of the matter is that you have a better chance of being beaten to within n inch of your life in the U.K. than you do of being shot here (go check out national crime statistics). Also, please stop getting all your information from Michael Moore "documentaries" and Youtube, I mean really, come on. The answer to not getting shot or killed....stay out of high crime areas, no matter what country you might be in.

Except you won't get killed, even with knife crimes. CCTV everywhere, so bigger chance of getting caught for the littlest thing, and so is a deterrent.

Even taking crime areas into account. I've been to all the high crime areas in London, it's nowhere as bad as the high crime areas in America where dozens of people are dying every day. I lived in Detroit for 3 years, and all that was on the news was a shooting on the past night, without fail. Baltimore, too. You don't get that amount of fatal crimes in Croydon or Brixton or Oxford Street; Britain had 549 murders last yearcompared to 12,664 murders in USA 2011, 68% of which by guns.

I'm not getting my info from Michael Moore or Youtube. You can't deny a high amount of people are dying everyday in America because of gun crimes.

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Edited By probablytuna

The music reminds me of Daft Punk's awesome Tron: Legacy soundtrack.

Also wait a second, did they use an image of Hong Kong for the skybox?

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I'd be really interested to see multiplayer for this.

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@rerun0369: @assinass: Let's just all agree that real world violence is stupid. Arguing over who has more of it is kind of pointless.