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Quick Look: Tearaway Unfolded

Squirrel-storing technology (impossible on the Vita and in real life) is now realized on the PS4.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Sep. 3 2015

Posted by: Jason

In This Episode:

Tearaway Unfolded

29 Comments

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zizzw

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Bizarre that this is coming to the PS4.

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Naoiko

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Loved the vita version. If I had a PS4, I'd probly pick this up.

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Error52

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A quick look that's quick? Crazy talk.

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gundogan

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Jeff and Dan with the quick looks again!

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sixpin

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Edited By sixpin

I really like the look of Media Molecule games. I find them very charming. I just never like playing them. A shame, but I'm glad they keep making quirky stuff. Video games need something fun and silly more often imo.

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Relkin

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Cauliflower is the best vegetable.

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AMyggen

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I really loved the Vita game, but I don't think I can justify the price for this one.

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ProfessorEss

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Edited By ProfessorEss

@sixpin said:

I really like the look of Media Molecule games. I find them very charming. I just never like playing them. A shame, but I'm glad they keep making quirky stuff. Video games need something fun and silly more often imo.

I feel the same. MM obviously has some absolutely brilliant developers and designers on their team, unfortunately gameplay seems to be way down on their priority list. Though to be fair to MM, gameplay seems to be pretty low on a lot of gamers' priority list these days too.

I probably spent 100+ hours having a blast creating stuff in LBP. I probably spent under 10 actually playing it - and I was only playing it to unlock more stuff to use in the creator.

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csl316

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Cauliflower talk just reinforces that although I can't agree with Jeff on games, I'm 100% in agreement with his food opinions.

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cooljammer00

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I like how Dan claims he doesn't deal with childish things like animated movies since he is not a child, but makes overly specific references to Teletubbies and Boohbah.

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Accolade

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Tearaway on the Vita was a charming little thing. Not sure I want more.

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Scb360

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Is this the shortest Quick Look ever? I liked Tearaway for the time I had with it on Vita, but I'm done with it, fun whilst it lasts but don't wanna return

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Pogman

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I played the Vita version and was disappointed, I really wanted it to be like Zelda: A Link Between Worlds, but with unique touch puzzles and art style.

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gravytrain

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@pogman: I agree, the Vita version was a huge disappointment to me, super easy, very simplistic puzzles. I finished it but there wasn't much motivation to do so.

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Please_Love_Me

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@sixpin said:

I really like the look of Media Molecule games. I find them very charming. I just never like playing them. A shame, but I'm glad they keep making quirky stuff. Video games need something fun and silly more often imo.

I'm in the same boat, but good gameplay is something that is fun.

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Treefingers

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Edited By Treefingers

I like the idea of turning this into a co-op experience by having my significant other use the iPad app and do all of the drawing stuff while I use the controller. I wish that would have been demonstrated, since the touch pad looks way too fiddly for the drawing sections.

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Sessh

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Call me an ass, but 40 bucks seems way to much for this and I haven't even played the original.

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DarkbeatDK

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Edited By DarkbeatDK

Dan is really good at quick looks.

For as much as I enjoy the other duders milling around in a game for 3 hours to show it off and talk about all sorts of stuff, Dan's have a surprisingly professional quality to them

They are on point, factual and actual quick looks!

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Plasticpals

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Edited By Plasticpals
@sessh said:

Call me an ass, but 40 bucks seems way to much for this and I haven't even played the original.

Ok, you're an ass. Maybe you just don't like platformers or have no understanding of what goes into making a game? You do realize that Nintendo charges more for most of its platformers? $40 seems reasonable for a relatively innovative 3D platform game with high production values and that averages 8 hours of play time.

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Sessh

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@sessh said:

Call me an ass, but 40 bucks seems way to much for this and I haven't even played the original.

Ok, you're an ass. Maybe you just don't like platformers or have no understanding of what goes into making a game? You do realize that Nintendo charges more for most of its platformers? $40 seems reasonable for a relatively innovative 3D platform game with high production values and that averages 8 hours of play time.

I'm aware of development procedures and costs, which is why I felt kinda bad about saying that.

Thing is: this is just another "HD" port (with some additional stuff, which is cool), of a handheld game no less, so anything above 40$ would never get accepted anyway and this just feels like it should be a download only game for 30$. There's definitely comparable stuff out as a PSN only game (from a quality/production value standpoint) at that price point.

Also Nintendo has always been mostly bad at pricing their games if you think only about $/playtime conversions.

Anyway, just my feelings on this.

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Plasticpals

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Edited By Plasticpals

@sessh said:

Also Nintendo has always been mostly bad at pricing their games if you think only about $/playtime conversions.

In my experience most Nintendo platformers since the N64 average around 6-8 hours playing casually and 10-15 if you are a completionist. Of course you have games like the 2D Metroids that are meant to be completed in under one hour, but most people would have to play the game multiple times to accomplish that (especially if playing to get 100% item completion in that time). And the Zelda, Fire Emblem, Mario RPG, etc games average between 25-35 hours (if not more in some cases). So I'm not entirely sure you could really back up that statement, it seems you don't play Nintendo games and you simply don't like platformers... which is fine... but maybe don't comment on your perceived value of that which you don't play?

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@sessh said:

Also Nintendo has always been mostly bad at pricing their games if you think only about $/playtime conversions.

In my experience most Nintendo platformers since the N64 average around 6-8 hours playing casually and 10-15 if you are a completionist. Of course you have games like the 2D Metroids that are meant to be completed in under one hour, but most people would have to play the game multiple times to accomplish that (especially if playing to get 100% item completion in that time). And the Zelda, Fire Emblem, Mario RPG, etc games average between 25-35 hours (if not more in some cases). So I'm not entirely sure you could really back up that statement, it seems you don't play Nintendo games and you simply don't like platformers... which is fine... but maybe don't comment on your perceived value of that which you don't play?

Obviously I was making a very generalized statement (so excluding Zelda, Xenoblades etc.) and I do in fact love platformers (SMB3 and Super Meat Boy are part of my all time favourite's), but I still think a lot of games are just too short for the price of admission.

At least that was the case in the NES/SNES/N64 era, were I found myself with a lot of 80$ games that you could finish in one damn sitting, a fact that sucked when you really didn't get more then maybe 2 or 3 games a year. I only played the main Mario and Zelda titles as well as some J-RPGs on Wii and don't yet own a Wii U so I guess I don't really know how things are right now.

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Edited By hassun

That is a pretty good statement on the death of print.

@timturi

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zoozilla

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This games looks so goddamn beautiful.

I wish more developers went for unique aesthetic treatments like this and The Puppeteer.

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Edited By Tom_omb

Cauliflower is the best vegetable, damnit!

edit:

@relkin I swear I typed this before reading your comment. Cauliflower is fantastic baked with a drizzle of oil and seasoning of your choice.

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Cybexx

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Between playing the PAX demo and watching this I have yet to see a level that was ripped straight out of the Vita version. I mean there are elements sure, like I still made a snowflake in the demo and textured a caribou but it feels like they cherry picked elements of the original game and then peppered them into brand new levels.

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Daftasabat

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@zizzw Yeah, I mean why have an original IP when you can just "Remaster" PS3 games and call it next gen right

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mr_creeper

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Time to dig into my Quick Look backlog. I bought the first Tearaway for the Vita and never played it. Heard some good things, though.