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Unfinished: EX: SuperHyperCube 08/31/2016

Phil Fish is here and he brought some dimensions. FOUR of them, to be exact.

Sometimes we look at a game before it's done. When that's the case? Well... it must be Unfinished.

Sep. 1 2016

Cast: Jeff, Brad

Posted by: Drew

In This Episode:

SuperHyperCube

219 Comments

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allodude

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I really like the look of this game.

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Spitznock

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Oh it's 3d-Tetris from the Virtual Boy. I know this.
It even has the red hue to the visuals.

No Caption Provided
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fangrim

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Edited By fangrim

Insert Fez 2 joke he- aw someone allready beat me to it.

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rubley

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Cool look. It will be interesting to see how its priced

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warpchy

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Hope to see Tetris Master level grade play of this.

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Harkat

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Suck My Cube. Choke On It.

Nah but seriously this looks cool

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IcyEyes

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So Phil Fish didn't actually quit video games after all. Shocking.

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audioBusting

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Phil Fish looking so posi! Game is looking so good too! This and Rez Infinite are the two games that make me want to get a PSVR.

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BallsLeon

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@flasaltine: you and your techno-world degenerates can GEEEEEET OUUUT!

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JordanaRama

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I am a lyft driver and I gave a ride to one of the developers of this game!

She was super rad.

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tiffanytryhard

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It sure sounded like Phil meant "limitations" when he said "capabilities" of the PSVR.

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eloj

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Surely if it's not orange-red it's not neon, so Brad's question around 28 seconds is a bit weird.

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MissAshley

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A wild Phil Fish appears!

I like the feature that allows you to mess with the last piece and hole you failed on. That's a very nice touch.

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Acornactivist

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Well, Phil is unquestionably a smart dude with passion. Let's hope he's learned some lessons and is back ready to make some cool stuff. This looks neat.

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Gigabomber

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Games like this make that cellphone VR really make sense once the resolution gets high enough.

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ViggyNash

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Oh hey, Phil Fish is back.

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Marv89

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Looks neat, but still not convincing me about this whole 400$ investment into an accessory

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rjaylee

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So glad to see Phil Fish back in the public eye again.

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DJJoeJoe

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Neat to see the fish man back at it :)

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crashtanuki

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@jaypb08 said:

wait, Phil Fish? I thought he left game development...?

It probably took something new that he became passionate about to return.

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DHIATENSOR

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Game looks great and it's really nice to see Fish out there developing again and displaying a sense of humour about his public persona. Fez was a fucking masterpiece.

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DHIATENSOR

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@ballsleon: Agreed! He may not have said it in the nicest way but his comments on modern japanese development were largely valid.

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iamjohn

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I'm really happy that most of y'all missed Phil Fish as much as I did. Don't know when I'm gonna get PSVR but this game looks helluv fun!

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KVFinn

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I'm really happy to see Phil Fish is still making cool games!

Game looks awesome.

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shtinky

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Looks like a fancy version hole in the wall meets Tetris, and looks like it would get pretty boring after a while.

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Vetterli

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I love Phil Fish.

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avantegardener

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Loading Video...

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pumpkinheaddy

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Might be easier than it seems given that there are only '6 faces' to the object, Just rotate to the right 4 times, then check the top and bottom. Right?

Nice idea - except each of the six faces has four possible orientations (imagine a compass on each face, N, S, E or W could be pointing upwards), so it's more like 24 possibilities? Might be wrong. Either way probably much harder to keep track of mentally.

On another note, very cool to Phil all pozzy!

WEEEEHEHEEEEEH 420

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Deadstar

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Guess I'm buying a PSVR. This looks great.

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yuinova

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@dooley: Thanks for sharing this video! Like one of the YouTube commentators said, it was a "balm to my soul." I don't have any super strong feelings about Phil, but it's always great to hear commentary on the internet that isn't just vitriol.

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rotnac

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Phil Fish is a smart duder. Real glad he's back making games!

Unfortunately, I'll probably never play this since I don't see myself owning any VR stuff in the near or distant future. Looks fun though.

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falsey

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Turn the middle side topwise... topwise!

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SharkMan

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Edited By SharkMan

I like Phil Fish, i never really cared what he said in the past that really made people bent out of shape.

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SleinMcAwesome

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Is that a Rum Ham shirt? I want that!

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Kukamunga

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Holy shit Phil Fish is alive!

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mrcraggle

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WTF it's Phil Fish!

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carlos707

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I hope this comes to PC headsets too!

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cthomer5000

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Glad to see Phil Fish. Fez is a game I still think about quite a lot. One of the absolute best of the last generation.

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AMyggen

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@carlos707: Going by what Phil said at the end that seems to be the plan!

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mikemcn

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The VR video phase-in is never not hilarious. "I'm from the future!"

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majorchin

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Very glad to see Phil Fish again. This game also looks really cool.

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JDP83

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Edited By JDP83

I love hearing someone else talking about VR UI. :)

Wild frontier. A few things are starting to coalesce as "best practice" but it's insanely early right now.

I recommend any future VR UI devs read this presentation by Valve's Michael Abrash and Joe Ludwig:

http://media.steampowered.com/apps/valve/2013/Team_Fortress_in_VR_GDC.pdf

Also check this out for other helpful references:

http://www.uxofvr.com/

Also, I am more than happy to answer questions as I'm actually a VR UX / UI designer at Samsung on the Gear VR software team.

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AndrewJPlant

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This game seems real neat. and Phil Fish seems like he's in a better place. or maybe he's just sober this time.

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bigmess

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Holy shit that RUM HAM shirt!

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DarkbeatDK

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Edited By DarkbeatDK

Phil Fish's Obscured Holes VR.

It looks really cool the deeper you get.

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deathfromace

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This is totally one of those games that feels like if it was from anybody but someone the crew at GB knew they would rip it to shreds for being so straight forward and lame.

Except they never do that when the person is there showing the game off. They are professionals no matter what you think of them and how they act normally. When the game comes out they will review it (maybe) or at least talk about it bluntly like they do all games. They are closes friends with Johnny and the guys but they give their games crap if they are bad.

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billymaysrip

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@jdp83: Do you think we'll ever solve the Wii/Kinect/VR thing of staring at a icon and holding down a button to select it? It's always been really clunky for me, and after spending so long try to make things go faster, it feels way too slow. Do we need to just start tracking controller and such in the space as well, so that there's some sort of tactile feedback?

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Siresly

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Jeff's got to pay the troll toll to get into that hole's soul.