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Unfinished: H-Hour: World's Elite 05/27/2015

Half-price chicken wings and all the SOCOM you can drink. 4-6PM.

Sometimes we look at a game before it's done. When that's the case? Well... it must be Unfinished.

May. 31 2015

Cast: Jeff, Brad

Posted by: Jason

In This Episode:

H-Hour: World's Elite

83 Comments

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PimblyCharles

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Edited By PimblyCharles

I'm going to keep my eye on this one. $25 is too much for what you get now, but if they get more features and maps in, I'll pick it up. Could use a new SOCOM in my life.

Also, if you haven't seen RZA's The Man with the Iron Fists do yourself a favor and watch it. It's really good for what it is. A fun kung fu action flick.

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bill_mcneal

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Ugh, The Man with the Iron Fists was sooooo bad. I don't know who thought it would be a good idea to make another one

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Brundage

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There already is a modern day SOCOM and it's called the last of us, this game just looks like trash

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YummyTreeSap

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The best thing about SOCOM was how when people would get into one-on-one firefights they'd both be circling around one another over and over again in a weird dance because the default look speed moved the crosshairs slower than the actual players moved.

This game hits me right in the nostalgia, so I have an incredible urge to give this a shot, but it looks pretty janky right now. The aiming looks kind of terrible, plus I'm not so sure that SOCOM would have ever been that fun with everyone using a mouse and keyboard. The aforementioned lack of right stick sensitivity added a certain survivability that this game won't have.

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mike

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Trilogy

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Edited By Trilogy

This reminds me how terrible Socom is.

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neozeon

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Edited By neozeon

@darkbeatdk said:

SOCOM... It sure is a while since I've heard that mentioned.

It's weird thinking about the game series came and went. Remember Onimusha? You almost never hear anybody talk about Onimusha and that series had a bunch of games.

SOCOM was a fun one for me but the one I played the most was the one most people hated (SOCOM 4) so I guess I don't have a dog in this fight comparison wise. H-Hour doesn't look bad just too sparse right now for $25.

As for Onimusha - One of my favorite games ever. It was Resident Evil...with swords and samurai man! It, uh, it got forgettable kinda quick though (To be polite). Still remember the really, REALLY cheesy opening when the final boss showed up in the first game - I Am Fortinbras!

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monkeyking1969

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Edited By monkeyking1969

@frankiebeanz said:

Played socom since day 1 probably the biggest socom fan ever, that game destroyed my life. still play with the same people from my socom 1 clan.

C A P 1 Server - US East 4 clan PoA, METAL, RIP,

not a lot of people because its on god dam pc the game needs to be on PS4 this is not a pc game if this game is not shown by sony at e3 screw it.

The game will be on PS4.* They said that from nearly the beginning on the Kickstarter and it is stated in the first paragraph of the game's description on their website. (*As with most Kickstarters there is a bit of risk it might not happen, but I think there is a better chance than most that it will happen no matter what happens with the PC version.)

But, Sony is not going to showcase this game - ever! Or, let us say that it is very unlikely to occur because it not Sony's game. Sony has zero control over this project, they have zero stake in this project (well at least not yet), so this will not even be mentioned by them. Moreover, I rather doubt SOFStudios has the cash to go to e3.

I hope it works out for the studio even though I am not sold they will stay true to what they game needs to be "to be SOCOM". Nevertheless, I think having an indie studio that makes shooters would be extremely valuable. Even if they make a game I don't really like, or isn't everything I wanted, I will cheer if they make a profit and get some more backing. We need studios like this, we need indies that can do games like this!

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hippie_genocide

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Well, at least it is more like SOCOM than #4 was.

What killed SOCOM was trying to chase CoD and Battlefield style game play. SOCOM was about not re-spawning, small maps, and clear time limited objectives. That was the niche and when you do your niche well people play, try to be something else and you lose to the better game. SOCOM needed to stick to SOCOM and not worry about if CoD was bigger. Zipper could have survived with 1 million fans buying it and playing the hell out of it

I agree with a lot of what you say about the innovations SOCOM made at the time. However, I have to disagree with this part. I think it's a commonly held belief, but one that is based in revisionism a decade later. SOCOM started going off the rails with SOCOM III, which came out in October 2005. That was before CoD 2 came out, and Call of Duty didn't really hit it big with multiplayer on consoles until CoD Modern Warfare, 2 years later. And with Battlefield, it probably didn't get popular on consoles until Bad Company in 2008. SOCOM had long gone off the reservation by then. And, from Sony's perspective, making a competitive shooter from the ground up on the PS4, with all the production values that entails and selling 1 million copies is a losing proposition. Their best play, in my opinion, is to HD-ify SOCOM II with online play and sell it on PSN for $15. That's really what SOCOM fans want anyway. Not a spiritual successor or a CS:GO mod or any of that business.

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monkeyking1969

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@monkeyking1969 said:

Well, at least it is more like SOCOM than #4 was.

What killed SOCOM was trying to chase CoD and Battlefield style game play. SOCOM was about not re-spawning, small maps, and clear time limited objectives. That was the niche and when you do your niche well people play, try to be something else and you lose to the better game. SOCOM needed to stick to SOCOM and not worry about if CoD was bigger. Zipper could have survived with 1 million fans buying it and playing the hell out of it

I agree with a lot of what you say about the innovations SOCOM made at the time. However, I have to disagree with this part. I think it's a commonly held belief, but one that is based in revisionism a decade later. SOCOM started going off the rails with SOCOM III, which came out in October 2005. That was before CoD 2 came out, and Call of Duty didn't really hit it big with multiplayer on consoles until CoD Modern Warfare, 2 years later. And with Battlefield, it probably didn't get popular on consoles until Bad Company in 2008. SOCOM had long gone off the reservation by then. And, from Sony's perspective, making a competitive shooter from the ground up on the PS4, with all the production values that entails and selling 1 million copies is a losing proposition. Their best play, in my opinion, is to HD-ify SOCOM II with online play and sell it on PSN for $15. That's really what SOCOM fans want anyway. Not a spiritual successor or a CS:GO mod or any of that business.

Yeah, SOCOM 3 sucked for sure, not everyone agrees, but that is my opinion. It took awhile to realize, but that game eroded what SOCOM was about really fast. And, I was using CoD in place of "other shooters". Even before CoD was here other online shooters were easier for newbies because you didn't sit on your ass when you died. Instead of doubling down on one life gameplay Zipper tried to copy the other games....that's when they killed it.

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Murdoc_

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Ghost Dog is one of those movies like Boondock Saints. It sucks and people say it's good.

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Accolade

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I stopped playing SOCOM when my team kept killing the hostage in a firefight.

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two_socks

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Yo, that is some SOCOM ass recoil on those guns! Pretty surprised something as small as that could bring on a big nostalgia trip for me, damn. Desert Glory mod when?

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My favorite Zipper games always were MechWarrior 3 and DeathDrome, but I have some fondness for the PS2 era SOCOM games too, though the community seemed to turn to toxic garbage when it made it's way on to PS3.

This looks oddly appealing, but I worry that the people who play these games these days are people I want nothing to do with anymore.

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Edited By Matoyak

@neozeon said:
@darkbeatdk said:

SOCOM... It sure is a while since I've heard that mentioned.

It's weird thinking about the game series came and went. Remember Onimusha? You almost never hear anybody talk about Onimusha and that series had a bunch of games.

SOCOM was a fun one for me but the one I played the most was the one most people hated (SOCOM 4) so I guess I don't have a dog in this fight comparison wise. H-Hour doesn't look bad just too sparse right now for $25.

As for Onimusha - One of my favorite games ever. It was Resident Evil...with swords and samurai man! It, uh, it got forgettable kinda quick though (To be polite). Still remember the really, REALLY cheesy opening when the final boss showed up in the first game - I Am Fortinbras!

Onimushas 1 and 2 are still some of my favorite games ever. Oni 2 did some insane story and NPC interaction stuff that I'd never before seen the likes of. And then 3 botched it all. The last game (4: Dawn of Dreams) I heard was good, but quite a lot different from the first three. Never played it myself, though.

(Also, since when is 4 total games "a bunch of games"? Or were there more I somehow missed)?

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neozeon

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@matoyak: Yeah, I agree with you on those first two games. Onimusha 3 had Jean Reno in it didn't it? As a time-traveling French soldier or something? Bleh.

I think the OP might have been talking about the side games and re-releases too. Fairly certain the first game got "remastered" for the original Xbox at least once. There was that four player smash brothers like fighting game too: Onimusha: Blade Warriors. I'm guilty of playing it far too much for what it was, I know that much. Never played Dawn of Dreams though. May have to pick it up somewhere to see what I was missing.

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Luck702

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Shit... I should really start doing push-ups after CSGO deaths. I can't believe I haven't thought of that.

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Edited By Ravey
@devil240z said:
@ohnooh said:

I get that it's super early, but the ways this is like SOCOM just feel kind of outdated. I can't imagine there is a real desire for this stuff in the community, because isn't the modern logical progression of SOCOM just ArmA III? Of course it has plenty of time for improvement, but I dunno... I feel like this game is hamstrung by how much it just wants to be SOCOM.

Not at all. Arma is for crazy people. Socom is an actual game. I think of socom as kind of a sports game. Each round your team is running a play like football or something. Thats what you do while you're dead discuss a strategy with your team for the next round.

SOCOM was basically Counter-Strike for the mass market. Counter-Strike is the closest to a high-level sport, whereas most games are closer to recreational sports and/or hobbies - SOCOM is a recreational sport, Call of Duty is closer to a hobby, ARMA is a hardcore hobby, etc.

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DisAbiLityFisHy

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was obsessed with SOCOM. Nothing else ever captured the same tactical military feeling, ARMA almost but in a different way

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@ravey said:
@devil240z said:
@ohnooh said:

I get that it's super early, but the ways this is like SOCOM just feel kind of outdated. I can't imagine there is a real desire for this stuff in the community, because isn't the modern logical progression of SOCOM just ArmA III? Of course it has plenty of time for improvement, but I dunno... I feel like this game is hamstrung by how much it just wants to be SOCOM.

Not at all. Arma is for crazy people. Socom is an actual game. I think of socom as kind of a sports game. Each round your team is running a play like football or something. Thats what you do while you're dead discuss a strategy with your team for the next round.

SOCOM was basically Counter-Strike for the mass market. Counter-Strike is the closest to a high-level sport, whereas most games are closer to recreational sports and/or hobbies - SOCOM is a recreational sport, Call of Duty is closer to a hobby, ARMA is a hardcore hobby, etc.

CS never felt like much of a game to me. It never lived down its mod ness. Socom actually felt like a real game conceived on its own terms with its own ideas.

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Edited By Shooterbeast

The game is really good. Yes it's very bare bones and has a long way to go but the Socom feel is there.

I've been playing since Beta and have seen the changes and progression that the company has made based directly off of user feedback.

While this style of gameplay is not for everyone, the end result is going to be great.

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god i have so much nostalgia for socom 1 online. so great.

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@ravey said:
@devil240z said:
@ohnooh said:

I get that it's super early, but the ways this is like SOCOM just feel kind of outdated. I can't imagine there is a real desire for this stuff in the community, because isn't the modern logical progression of SOCOM just ArmA III? Of course it has plenty of time for improvement, but I dunno... I feel like this game is hamstrung by how much it just wants to be SOCOM.

Not at all. Arma is for crazy people. Socom is an actual game. I think of socom as kind of a sports game. Each round your team is running a play like football or something. Thats what you do while you're dead discuss a strategy with your team for the next round.

SOCOM was basically Counter-Strike for the mass market. Counter-Strike is the closest to a high-level sport, whereas most games are closer to recreational sports and/or hobbies - SOCOM is a recreational sport, Call of Duty is closer to a hobby, ARMA is a hardcore hobby, etc.

CS never felt like much of a game to me. It never lived down its mod ness. Socom actually felt like a real game conceived on its own terms with its own ideas.

It's very obvious you've never touched CS:GO.

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mr_creeper

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Edited By mr_creeper

I never was big on SOCOM, so this doesn't really grab me.

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Devil240Z

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@jace said:
@devil240z said:
@ravey said:
@devil240z said:
@ohnooh said:

I get that it's super early, but the ways this is like SOCOM just feel kind of outdated. I can't imagine there is a real desire for this stuff in the community, because isn't the modern logical progression of SOCOM just ArmA III? Of course it has plenty of time for improvement, but I dunno... I feel like this game is hamstrung by how much it just wants to be SOCOM.

Not at all. Arma is for crazy people. Socom is an actual game. I think of socom as kind of a sports game. Each round your team is running a play like football or something. Thats what you do while you're dead discuss a strategy with your team for the next round.

SOCOM was basically Counter-Strike for the mass market. Counter-Strike is the closest to a high-level sport, whereas most games are closer to recreational sports and/or hobbies - SOCOM is a recreational sport, Call of Duty is closer to a hobby, ARMA is a hardcore hobby, etc.

CS never felt like much of a game to me. It never lived down its mod ness. Socom actually felt like a real game conceived on its own terms with its own ideas.

It's very obvious you've never touched CS:GO.

I actually own it on two platforms. So I would say I gave it a fair shot, tried it again recently but couldn't get into it. CS just does not do for me what socom did for me.

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Edited By Ravey
@devil240z said:

I actually own it on two platforms. So I would say I gave it a fair shot, tried it again recently but couldn't get into it. CS just does not do for me what socom did for me.

That's by design. Counter-Strike isn't meant for everyone.

SOCOM has better playability, which is actually pretty unique for a tactical shooter. realistic shooters on PC are aimed at competitive players because it's hard to balance realism and fun when you're dealing with the precision of a mouse. Sub Rosa is a rare exception that borrows elements of Counter-Strike and ARMA, but takes them out of the modern military context. It sacrificing realism in key areas to make the game more fun.

The other unique thing about SOCOM is that it's third-person. My issue with that though is that it doesn't feel fair. In a first-person game, you don't have any ability to cheat, whereas the third-person perspective gives everyone an equal opportunity to cheat. Which is fine if you're willing to buy into the experience and get better at the game, but I think it diminishes the playability a little.

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Devil240Z

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@ravey said:
@devil240z said:

I actually own it on two platforms. So I would say I gave it a fair shot, tried it again recently but couldn't get into it. CS just does not do for me what socom did for me.

One thing I like about SOCOM is that it's one of the few tactical shooter with good playability. Most shooters on PC that try to be realistic are aimed at hardcore players, because it's harder to balance realism and fun when you're dealing with the precision of a mouse.

The other unique aspect of SOCOM is that it's third-person. My issue with that is that it doesn't feel fair. In a first-person game, you don't have any ability to cheat, whereas the third-person perspective gives everyone an equal opportunity to cheat. However, the experienced players have a strong advantage over new players, which is fine if you're willing to buy into the experience and get better at the game, but it diminishes the game's playability.

There aren't many shooters on PC that are fair, easy to learn, hard to master and have true depth. Sub Rosa is a rare exception. Learning how Sub Rosa's modes work is pretty obtuse, but the games sacrifices some realism for the sake of playability.

The whole using third person to look around corners in my book is a gamey way to do a realistic thing. Where in FPS' you could go prone in a bush and be easily found. Socom had a huge focus on scouting an area before moving in. communicating enemy positions. Every fps I have played including CS just feels like there is always an large element of run and gun. Which in Socom is only viable in extreme circumstances. Plus the only time that looking around a corner could be considered cheating is if you can also shoot without being seen which unless they do cheat is impossible to do without revealing yourself and thus being exposed for counter attack. The only safe thing to do from behind cover is throw a grenade which is usually dodged and then your position becomes known.

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Ravey

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Edited By Ravey
@devil240z said:

The whole using third person to look around corners in my book is a gamey way to do a realistic thing. Where in FPS' you could go prone in a bush and be easily found. Socom had a huge focus on scouting an area before moving in. communicating enemy positions. Every fps I have played including CS just feels like there is always an large element of run and gun. Which in Socom is only viable in extreme circumstances. Plus the only time that looking around a corner could be considered cheating is if you can also shoot without being seen which unless they do cheat is impossible to do without revealing yourself and thus being exposed for counter attack. The only safe thing to do from behind cover is throw a grenade which is usually dodged and then your position becomes known.

Almost any instance where you can see another player when they can't see you feels unfair to me. The spy in Team Fortress sort of gets around it by having lots of limitations and ways to subvert your sneaky abilities. And things like hiding in tall grass is fun and lends itself to a particular style of gameplay, but it doesn't feel fair. Same with leaning.

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larmer

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You should have jumped out from behind the tree and then move into prone position mid-jump. People love doing that dumb little trick in online shooters.

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Edited By onkel

I keep coming back to this video. Something about this style of shooter fascinates me.

Makes me really wish Jeff did some kind of feature playing SOCOM, somehow.

Hotgun is a pretty good name.