I’ve played all of the Civ games and overall I find this one to be kind of disappointing. I have only finished a single game played on the biggest map at the slowest speed on Vostok difficulty.
The pros:
- Civ in Space is a cool idea J In fact the game has lots of cool ideas, different planet types, the affinities, the aliens etc.
- The units and their use have been streamlined (no need to return to pay base and pay money for upgrade, only a few types of units each with their own upgrade path.
- Choosing your faction, ship load out etc. This is really nice choice and lets you customise your civ.
The cons:
- The combat AI is still very poor. I had hoped that the combat AI issues from Civ V would be addressed but they are still extremely weak. The AI has no understanding of how combat works. This has always been an issue with Civ games but at least they could brute force you by overwhelming you with numbers. By going to a “one unit per tile” system in Civ V they really brought this weakness to the fore. Unit placement is crucial to create synergy between different unit types (melee to the fore, ranged behind, anti-mobile on the flanks etc.) but the AI just doesn’t understand any of this and often sends lone units at you to be annihilated. With good unit placement and healing/swapping out a small, player controlled force can wipe out any amount of AI troops unless they are seriously mismatched on their upgrade paths. Which leads to my next problem
- The unit upgrades and many of the choices don’t really matter. For the units, what does it matter what upgrade I pick when the Ai can’t fight coherently. For the city improvements they should have pushed the decisions further. Not just +3 this or +3 that, they should have gone +3 this & -2 that and +3 this & -2 the other. Force the player to make more difficult decisions that can have a negative impact on their civ as well as a positive. This is a great example of a good idea that just feels half baked. Unfortunately this game is full of these.
- Stations. I have no first hand experience of what these are like as none were set up near me and the two on my continent were destroyed before I ever had a chance to get near them. From what I have gleaned from the internet though, it sounds as if they are less developed versions of city states (which were a cool addition to Civ). Why they would water them down I just don’t understand. It seems strange and I fear that DLC will remedy the situation. Which is a bit gross really.
- Diplomacy is still a black box. Civ 4 did it much better by breaking down exactly what other factions liked/disliked about you and how they felt about each other. That last bit was really handy. Also, why can’t you check how things stand diplomatically while talking to another faction leader. This really bugged me in Civ V and I can’t believe that they did the exact same thing here. If a faction wants me to go to war with their enemy, I need to be able to pull up the information on them and see who they are, what they want etc etc. Also, because I cannot see a lot of the reasoning behind decisions, the AI often appears irrational, bordering on schizophrenic. Another piece of Civ V that drastically needed work and failed to receive much attention.
- The AI is too passive. That’s all there is to that.
- The factions are bland. In fact, the whole game is too bland. I understand that you get to customise your faction by choosing an affinity but they enemy lack any kind of personality. This was far better done in Alpha Centauri, where the other factions had concrete personalities that meant you could really grow to hate them. Why do they only have one voice actor for all of the research blurbs, even when the quote comes from one of the voiced faction leaders? This was a great chance to lend some identity to the characters. The same goes for the wonders – why no cut scene showing the cool thing you built? This would go a long way to helping immerse the player in this new world. In fact, no real effort is made to create any kind of atmosphere outside of the quest system.
- The writing is bad. I know this isn’t a new Alpha Centauri but I can’t help but draw comparisons. The writing in Alpha Centauri created atmosphere, an interesting world, the personality of your enemies and even some of the wonder of visiting a new planet. All of this was conveyed through a few text screens, some cheap cut scenes and few voice overs down by maybe 16 different voice actors. Beyond earth fails to compete with this in every respect.
Right, that’s enough, I’m just starting to whine. It’s just that I feel let down so much by this. I’ve been a fan of Civ games since I was 10 and have preordered them as a show of support (foolish I know but I like Firaxis) since I’ve had the money to. I don’t think I’ll do that any more.
The game is enjoyable and has some cool features but the fact that they failed to fix the glaring issues that Civ V had (poor, passive AI that doesn't understand the game combat and inscrutable diplomacy) is unacceptable.
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