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Game » consists of 3 releases. Released Oct 23, 2014
Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Characters that have an Australian accent.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Technology based on biology.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
A capital city is the center of trade, commerce, and government for a nation. Capital cities can be found in many strategy games.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
Games that ask the player whether they are sure about the decision that they have just made.
Games which the creative minds, or rather their marketing departments, saw fit to put their name on the box.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
Deadly Gas is used in many games as an obstacle and usually causes the player's health to degenerate over time.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Like in-game manuals, encyclopedias may have gameplay information, background lore or real-life trivia.
An engineer is a class or character specializing in construction and repairs, often in dangerous war environments.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
This concept is for games where at least one of the main characters is female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Cold-blooded aquatic animals that have scales and breathe through gills.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
When the player, compared to the adversary he/she is supposed to defeat, looks like a tiny inchworm.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
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