Something went wrong. Try again later
    Follow

    Sid Meier's Civilization V

    Game » consists of 6 releases. Released Sep 21, 2010

    Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.

    Behold! The two cheapest exploits in Civ V!

    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #1  Edited By thwak

    So I'm writing a guide on the site to give general tips to new players for Civ V, and to do this I've been reading civilization forums and watching youtubes of high level play. Through this I've learned very good tips for the guide. I've also learned two very hilarious exploits for the game.
     

    How to steal money from the AI.

     
    Yes this is stealing. Ok say you have an AI that you want to declare war on. Before hitting the giant "Declare War" button would you be interested in getting some extra cash first? Well you can! All you have to do is follow these simple steps
    1. Open the diplomacy screen and trade all your resources, and I mean ALL of your resources, to the AI as well as all your gold per turn in exchange for a giant lump sum of gold. 
    2. Declare War on the AI
    3. Profit.
    Because of this you will IMMEDIATELY get back all the resources and GPT you traded away, while at the same time keeping the lump sum of gold from the AI. This works even better on higher difficulties when the AI has a pretty substantial gold bonus. 
     

    Research Agreement Blocking

     
    So what do you do with all the extra gold that you've stolen from the AI? Why get research agreements! Research agreements are fantastic as they give you a free tech after 30 turns or so. But what if there was a way to guarantee what technology you got? Thankfully for you Firaxis coded the game in a way that you can guarantee what technology you get! 
     
    Here's how this works. After the research agreement expires the game gives you a new technology. When the game does this firaxis decided that it would be a good idea to make sure that the new technology wasn't something the player was already researching, so they coded research agreements to go to technologies that don't have a lot of research in them versus techs that do. Because of this you can put research into a technology to "block" it from being the free technology that you get from the research agreement. 
     
    Block a bunch of techs instead of the one you want and you get where this is going. Sign a bunch of RAs on the same turn to create a path of free technology and you got something that's pretty abusive.
    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By ryanwho

    Those are exploits I think most people found organically. Not super hard to do. But you can get infinite horses by creating a situation where a city state is taking over an enemy city with lots of horses. Granted, the game eventually crashed on itself but still. Also, pick Songhai, make a general, win the game.

    Avatar image for rockanomics
    Rockanomics

    1187

    Forum Posts

    8000

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Rockanomics

    My god, the power of infinite horses, in the palm of my hand.

    Avatar image for kyreo
    Kyreo

    4680

    Forum Posts

    5544

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 9

    #4  Edited By Kyreo
    @Rockanomics said:
    " My god, the power of infinite horses, in the palm of my hand. "
    All whips/rides of my civiliations henceforth shall have Infinite Horsepower!
    Avatar image for randiolo
    randiolo

    1173

    Forum Posts

    217

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 8

    #5  Edited By randiolo

    i just cant believe iv sunk 260 hours into this fuckin game.. 

    Avatar image for sparky_buzzsaw
    sparky_buzzsaw

    9917

    Forum Posts

    3772

    Wiki Points

    0

    Followers

    Reviews: 39

    User Lists: 42

    #6  Edited By sparky_buzzsaw

    It's been a few months since I did this, but there's a civilization that nets you bonus culture for winning battles.  If you surround one city with archers and warriors without killing off the barbarian settlements, you'll basically have huge bonuses to your culture without a whole lot of effort.  The same also works with city-states, but make sure to upgrade your units regularly.

    Avatar image for mcfart
    Mcfart

    2064

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #7  Edited By Mcfart

    Civ 4 had the same gold exploit before it was fixed. Wtfs firaxis doing?

    Avatar image for ryanwho
    ryanwho

    12011

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By ryanwho

    Trade embargos during peacetime should be a thing. If people are hostile toward you, you shouldn't be able to trade away everything to them. The penalty of doing this to someone who likes you should be a bunch of people embargoing you. That would cancel out the perceived bonus you get and keep you from doing it like 5 times in a row. It should be something you can do well maybe a few times the entire game because of how much it damages relations. They shouldn't remove it as a tactic because its something people could do in real life. That is, promise resources over time in exchange for immediate gains, then declare war so debts don't have to be repaid. I'm sure that's happened throughout history a few times.

    Avatar image for kwyee
    kwyee

    258

    Forum Posts

    3554

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 9

    #9  Edited By kwyee
    @ryanwho said:
    " Trade embargos during peacetime should be a thing. If people are hostile toward you, you shouldn't be able to trade away everything to them. The penalty of doing this to someone who likes you should be a bunch of people embargoing you. That would cancel out the perceived bonus you get and keep you from doing it like 5 times in a row. It should be something you can do well maybe a few times the entire game because of how much it damages relations. They shouldn't remove it as a tactic because its something people could do in real life. That is, promise resources over time in exchange for immediate gains, then declare war so debts don't have to be repaid. I'm sure that's happened throughout history a few times. "
    Yeah the AI doesn't 'learn' enough in general.  I like your solution that breaking agreements should provide a diplomatic penalty.  The AI should also weight the amount of time left in the agreement and size of the agreement in the penalty.  So if you broken the agreement at turn 1 of 20, heavy penalty; if you broke it at turn 17, not terribly bad (the lost trade is not nearly as large). Similarly, more penalty for 10 horses/turn than 1 horse/turn.
     
    Similarity, the 'random tech' granted should be easy to fix.  Sort all currently researchable techs by the amount of research progress.  Award one of the techs from the bottom half.  That way, you're gonna get one of n/2 techs (instead of one of 1 tech), and you'll never get the tech that you're currently researching.  
     
    Honestly though, Civ5 is a pretty complicated game so there are bound to be AI exploits.  I don't take it as laziness of Firaxis, but rather the business realities often mean it's more profitable to release DLC/expansions than patch the game.  Besides, it's still a fun game and without any global rankings, it's mostly just up to players if they want to use the exploits or not.
    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #10  Edited By thwak
    @ryanwho said:
    " Those are exploits I think most people found organically. Not super hard to do. But you can get infinite horses by creating a situation where a city state is taking over an enemy city with lots of horses. Granted, the game eventually crashed on itself but still. Also, pick Songhai, make a general, win the game. "
    The only problem is they nerfed horses beyond belief so it actually makes more sense to trade away your strategic horse resource than to get so many horses you don't know what to do with them. I mean honestly, you only really want like 2 or 3 horse units at most now. Getting iron for siege weapons is much more important now. 
     
    @kwyee said:
     Similarity, the 'random tech' granted should be easy to fix.  Sort all currently researchable techs by the amount of research progress.  Award one of the techs from the bottom half.  That way, you're gonna get one of n/2 techs (instead of one of 1 tech), and you'll never get the tech that you're currently researching.  
    That's exactly what research agreement blocking is lol. 
     
    You purposefully research techs you don't want so the research agreement will grant you techs you do want. So if you put research into all of the techs but 1, the 1 tech you didn't put any research in will be the free tech you get once the research agreement is over. Do this on a huge map where you sign research agreements with every single AI on the same turn and you get 11 free technologies once all the research agreements expire! 
     
    Although if you're playing on a huge map you're probably getting over a thousand beakers per turn anyway so it really doesn't matter. Assuming you know how to horizontally grow.
    Avatar image for onno10
    Onno10

    394

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By Onno10

    Don't forget the best one:
    Pillaging your own resource will cancel a trade agreement peacefully, so can sell it, pillage it, repair it in an infinite loop!

    Avatar image for thwak
    thwak

    116

    Forum Posts

    156

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #12  Edited By thwak
    @Onno10 said:
    " Don't forget the best one: Pillaging your own resource will cancel a trade agreement peacefully, so can sell it, pillage it, repair it in an infinite loop! "
    I knew about that, but I didn't mention it because I wouldn't be surprised if they took out self pillaging in the future.
    Avatar image for talkingtoast
    talkingtoast

    93

    Forum Posts

    41

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By talkingtoast
    @Rockanomics said:
    My god, the power of infinite horses, in the palm of my hand.
    No one civ should have all that power.
    Avatar image for donos
    Donos

    1245

    Forum Posts

    22

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By Donos

    5 months later, I still haven't finished a game of civ.

    Also, I suspect these are invalid after the patch changes.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.