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    Sid Meier's Civilization V

    Game » consists of 6 releases. Released Sep 21, 2010

    Civilization V brings brand new gameplay elements to this beloved franchise, while maintaining the "just one more turn" mentality.

    Just one my first game: a culture victory

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    Vigilance

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    #1  Edited By Vigilance

    Man, that was fun! 
     
    I actually only had two cities, though I had quite a few puppet states from when Montezuma made the mistake of thinking I was weak. 
     
    I really like City States, so I played as Greece. I have to say, getting resources from your city state allies makes being super small much more viable in Civ 5.

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    Addfwyn

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    #2  Edited By Addfwyn

    Yeah, you don't want to go for more than 2 or 3 cities (maybe 4) for a cultural victory, cause getting more cities hurts your great people/social policy production way too heavily.

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    Vigilance

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    #3  Edited By Vigilance

    Yeah, the first game I played, I adopted my usual Civ strategy, which is to be really big, like controlling Europe and Russia and Asia on the Earth map big.
     
    This version of Civ makes that really hard. Or at least, difficult if you don' t pick the right social policies, and I didn't.

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    shirogane

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    #4  Edited By shirogane

    I was trying for cultural. But i guess i expanded too much. Couldn't help it though. I started on a horrible place with crappy resources.
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    Vigilance

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    #5  Edited By Vigilance

    Yeah, I think going for a strong city state strategy made my culture victory a lot easier, especially once I maxed out the Patronage social policy tree.
     
    I was getting extra science, food, culture, resources and military units from my "Hellenic League" buddies.

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    Rehehelly

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    #6  Edited By Rehehelly
    @Vigilance said:
    " Yeah, the first game I played, I adopted my usual Civ strategy, which is to be really big, like controlling Europe and Russia and Asia on the Earth map big.  This version of Civ makes that really hard. Or at least, difficult if you don' t pick the right social policies, and I didn't. "
    I found it really hard as I expanded far too early, therefore it just made it wayyy to hard to get all the military/happiness social policies. I'm pretty sure if I started small, maxed out those social policies then went on a rampage i'd of been fine (I still won anyway but y'know), but then I fear i'd have too few units.
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    JammyJesus

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    #7  Edited By JammyJesus

    One... 
     
    Appart from that, good going.

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    Vigilance

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    #8  Edited By Vigilance
    @JammyJesus said:
    "

    One... 
     
    Appart from that, good going.

    "
    It was 3am and I had a deep, rich tan from the glow of my monitor.
     
    Cut me some slack :)
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    LiquidPrince

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    #9  Edited By LiquidPrince

    You one'd your first game?

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    PrivateIronTFU

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    #10  Edited By PrivateIronTFU

    Umm... Does that title say what I think it says? If so, I think I need to change my statement on the forum about America's education system being broken.

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    eroticfishcake

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    #11  Edited By eroticfishcake

    I guess that would explain why I found cultural victories quite tricky to get. Then again I do have about 24 cities and I tend to expand more.

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    Vigilance

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    #12  Edited By Vigilance
    @PrivateIronTFU said:
    " Umm... Does that title say what I think it says? If so, I think I need to change my statement on the forum about America's education system being broken. "
    So, you've never misspelled something at 3am? Ever? 
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    PrivateIronTFU

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    #13  Edited By PrivateIronTFU
    @Vigilance: You didn't misspell, sir. You used a completely different word. That's a little different.
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    Vigilance

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    #14  Edited By Vigilance
    @PrivateIronTFU said:
    " @Vigilance: You didn't misspell, sir. You used a completely different word. That's a little different. "
    Yes, I mistyped something at 3am, noticed it almost immediately, but couldn't find a way to edit the thread title.
     
    I am so sorry for all the mental anguish this has clearly caused you. 
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    9cupsoftea

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    #15  Edited By 9cupsoftea

    Two cities? Really? I haven't played civ 5 yet, but I've played a lot of the others, and I don't see how you can ever manage with only two cities. How the hell do you produce units fast enough or get a decent economy?

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    raiz265

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    #16  Edited By raiz265

    tried the utopia project thing myself... took a bit to long i guess, after 500rounds i won by score :S

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    mesklinite

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    #17  Edited By mesklinite

    I did that too with ghandi and 3 cities. I was surrounded by 5 city states. It was awesome.
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    jkz

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    #18  Edited By jkz
    @JammyJesus said:
    "

    One... 
     
    Appart from that, good going.

    "
    Appart... 
     
    I'm just playing. Congrats on winning with Culture; I still think it's a far more interesting path to take than the militaristic one.
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    bpops

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    #19  Edited By bpops
    @JammyJesus said:
    "

    One... 
     
    Appart from that, good going.

    "
    Irony is sweet.
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    Vigilance

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    #20  Edited By Vigilance
    @9cupsoftea said:
    " Two cities? Really? I haven't played civ 5 yet, but I've played a lot of the others, and I don't see how you can ever manage with only two cities. How the hell do you produce units fast enough or get a decent economy? "
    Well, in the first place, cities can get quite a bit bigger in Civ 5, and they can work more land. 
     
    Secondly, there are City States, which are one-city civilizations that can't win the game, and by allying with them you get many benefits.
     
    For playing with only two cities, I never wanted for Strategic Resources like Iron, Coal or Oil, because my City State allies were providing them. 
     
    I was also getting extra food, science and military units donated to me by my city state allies. 

    In fact, once I hit the middle ages or so, I never built a single military unit. I had several allied city states providing me with units. 
     
    So while my allies were bolstering my military, my two cities of Athens and Sparta were able to concentrate on wonders and and culture, and my cities were working a lot more tiles and able to focus their production on gold and production, since I was being fed by my maritime allies. 
     
    As I said above, without a strong city state strategy I would have been in a much tougher position and would have been forced to expand.

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