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    Silent Hill: Shattered Memories

    Game » consists of 10 releases. Released Dec 08, 2009

    An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.

    My experience with "Silent Hill: Shattered Memories"

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    lionheart25

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    Edited By lionheart25

    I recently rented Silent Hill: Shattered Memories for the Wii from Gamefly. I've never been a fan of the series, as I've never played a single entry in the franchise. But my fiance was a big fan of the original and she was really interested in this re-imagining of the first. So I added it to my que, as I enjoy it when she watches me play games. She gets really excited, and scared, if they are horror games.  
    Silent Hill did indeed start out pretty scary. Even though I've never played a single game of Silent Hill before, just knowing about the franchise was enough to get me anxious in the opening moments of the game. It was dark, eerily quiet, and all I had was a flashlight. Then the first chase sequence came, and we were both a little on the edge of our seats. As the game went on, there weren't any monsters chasing us beyond those sequences, but that was ok because what was more disturbing was the phone messages and the stories we were uncovering. All this was very different from what we expected, and we were definitely along for the ride... until about the third chase.  
    Then it started to get frustrating. Suddenly, the chase wasn't as straight forward as the first two, and I had to rely on the map. Unfortunately, the map is completely useless in this game. I barely knew where I was, or how to get to where I was going. Also, I needed to be isolated from those creatures chasing me because I had to stop running to take out my map. And if I wanted to use my map as I went forward, I could only walk and not run. This made things very difficult and annoying.
    As the chase sequences became more and more frustrating and less fun, so too did everything that happened in between. Sure there were a few neat puzzle moments, like in the art room, but a lot of what happened in between wasn't very rewarding. It became quite clear that the formula was: walk around, possibly encounter an NPC, look for stuff, then get chased. We were not looking forward to the getting chased part therefore we were losing interest in wanting to complete the puzzles that progressed the plot. 
    As for the plot, it started off ok like the rest of the game, but it too became confusing, dull, and frustrating. More questions than answers were piling up, and the lack of believable responses form the protagonist was unnerving, and we didn't know if he was seeing what we were seeing. We were completely lost, and as I went on, we both felt no desire to continue. 
    Yet when it seemed like things couldn't get any worse, the game ended with it's "twist". I won't spoil it, but it made the both of us very upset. Again it left us with more questions about the events of the game than answers. The most important one being, "What was the point of playing this story?" 
    It was the first rental from Gamelfy I felt disappointed in getting. What felt like an eternity of suffering through pointless plot, bad dialogue, annoying chase sequences, and an overall disappointing gaming experience, ended up being only 7 hours and 3 disc starts (as my Wii says). This was another disappointing feature; being so short a game. On the bright side if it was any longer, I'd probably go insane too. 
    At least I didn't pay for it. And even if you are a fan of the seres, I recommended you don't either. 

     Make sure you got a good map, and run as fast as you can from this game.
     Make sure you got a good map, and run as fast as you can from this game.
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    lionheart25

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    #1  Edited By lionheart25

    I recently rented Silent Hill: Shattered Memories for the Wii from Gamefly. I've never been a fan of the series, as I've never played a single entry in the franchise. But my fiance was a big fan of the original and she was really interested in this re-imagining of the first. So I added it to my que, as I enjoy it when she watches me play games. She gets really excited, and scared, if they are horror games.  
    Silent Hill did indeed start out pretty scary. Even though I've never played a single game of Silent Hill before, just knowing about the franchise was enough to get me anxious in the opening moments of the game. It was dark, eerily quiet, and all I had was a flashlight. Then the first chase sequence came, and we were both a little on the edge of our seats. As the game went on, there weren't any monsters chasing us beyond those sequences, but that was ok because what was more disturbing was the phone messages and the stories we were uncovering. All this was very different from what we expected, and we were definitely along for the ride... until about the third chase.  
    Then it started to get frustrating. Suddenly, the chase wasn't as straight forward as the first two, and I had to rely on the map. Unfortunately, the map is completely useless in this game. I barely knew where I was, or how to get to where I was going. Also, I needed to be isolated from those creatures chasing me because I had to stop running to take out my map. And if I wanted to use my map as I went forward, I could only walk and not run. This made things very difficult and annoying.
    As the chase sequences became more and more frustrating and less fun, so too did everything that happened in between. Sure there were a few neat puzzle moments, like in the art room, but a lot of what happened in between wasn't very rewarding. It became quite clear that the formula was: walk around, possibly encounter an NPC, look for stuff, then get chased. We were not looking forward to the getting chased part therefore we were losing interest in wanting to complete the puzzles that progressed the plot. 
    As for the plot, it started off ok like the rest of the game, but it too became confusing, dull, and frustrating. More questions than answers were piling up, and the lack of believable responses form the protagonist was unnerving, and we didn't know if he was seeing what we were seeing. We were completely lost, and as I went on, we both felt no desire to continue. 
    Yet when it seemed like things couldn't get any worse, the game ended with it's "twist". I won't spoil it, but it made the both of us very upset. Again it left us with more questions about the events of the game than answers. The most important one being, "What was the point of playing this story?" 
    It was the first rental from Gamelfy I felt disappointed in getting. What felt like an eternity of suffering through pointless plot, bad dialogue, annoying chase sequences, and an overall disappointing gaming experience, ended up being only 7 hours and 3 disc starts (as my Wii says). This was another disappointing feature; being so short a game. On the bright side if it was any longer, I'd probably go insane too. 
    At least I didn't pay for it. And even if you are a fan of the seres, I recommended you don't either. 

     Make sure you got a good map, and run as fast as you can from this game.
     Make sure you got a good map, and run as fast as you can from this game.
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    ChristianCastillo

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    #2  Edited By ChristianCastillo

    I liked this, nice blog

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    toowalrus

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    #3  Edited By toowalrus

    I hear that you don't play this game, this game plays you. Was that the case?

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    lionheart25

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    #4  Edited By lionheart25
    @TooWalrus: The game does change around a bit based on your answers in the therapy scenes. Although you won't really realize it unless you already know about it, or play through the game multiple times with different choices. 
    The questions are a bit personal, but their effect on the gameplay isn't as dramatic as it makes itself out to be. Although, at the end credits you are given a thorough psycho analysis based on your answers, and if you answered truthfully for yourself, it is eerily accurate. At least I thought so; everything it said in the report was pretty dead on. Except it said I seemed like the kind of person to play through this game multiple times to see every path you can take, and that was wrong ;-)

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