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    Silent Hill: Shattered Memories

    Game » consists of 10 releases. Released Dec 08, 2009

    An icy re-imagining of the classic Silent Hill, which trades weapons for frantic chase sequences as the player tries desperately to flee pursuing enemies. It takes on more of an adventure game format than traditional survival-horror.

    heroicdrinkingsong's Silent Hill: Shattered Memories (Wii) review

    Avatar image for heroicdrinkingsong

    So sad, So sad

    Allow me to preface this commentary by mentioning two basic facts;
     
    1.  I've never finished a silent hill game.  The clunky combat and acward controls always turned me off even as the atmospher and story really drew me.
     
    2.  I really, really, really, want to love Shattered Memories.  It seems to take everything I wanted to love about previous games (spooky atmosphier, creepy visuals, convoluted story) and exiced the bits I hated (cluncky combat)
     
    With thise two caviets I'll now say that SM is one of the most disappointing games I've played this year.  Not because It's terrible, but because it's mediocre and I really wanted greatness.  The idea of running from enemies instead of engaging in combat makes so much sense I'm suprised it took this long for the concept to be used.  After all if you where in an abandoned town that sudennly turned snowy and monster filled would you really pick up a pipe and charge?  I wouldn't.  I'd run my ass off.  And so does Harry Mason. 
     
     The problem is that escaping is more of a chore than it really should be.  Flailing around with the wiimote everytime you get grabbed becomes tiresome and downright frustrating when theres more than one enemy on you.  And fleeing is difficult since the nonlinear enviroment's have a tendency to look all the same, and bringing up your map reduces you to walking speed only.  All of this results in a lot of running in circles and dying until you've figured out the exact path the game wants you to take.  
     
    Then theres the other 80% of the game.  That time is spent in the mundane world of Silent Hill and at that point theres no danger of attack at all which leaves you with plenty of time to explore but no sense of dread or fear.  And since the shift to the icy world is bookended with cutscense you know ahead of time when the "scary stuff" is coming.
     
    It's too bad because the whole concept behind the game seems very sound.  There's just not enough thrills or chills to make it anything to scream about.

    Other reviews for Silent Hill: Shattered Memories (Wii)

      Shattered Memories: A Spectacle for the Wii 0

      In its own idiosyncratic ways, I see Silent Hill: Shattered Memories as doing something similar for its respective series like what Resident Evil 4 did nearly six years ago as well. I'm doubtful that it'll trigger as widespread of a revolution outside its franchise as the GameCube action-horror game managed, but just look at a screenshot or watch a video and it becomes pretty apparent that it's taking the series in a direction that's certainly new for it, but not without also being prone to trig...

      25 out of 25 found this review helpful.

      Fond Memories of Silent Hill: Shattered Memories 0

      Silent Hill: Shattered Memories succeeds as a reboot of the Silent Hill franchise while still keeping the tone and atmosphere of previous games in the franchise. In this outing, the Wii offers the player a unique way of interacting with the city of Silent Hill that makes the motion controls feel integral and not just tacked on; I would go so far as to say that playing this on the PS2 or PSP would be doing the game and the player a great disservice. However, controls are not the only driving forc...

      2 out of 2 found this review helpful.

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