Man, how crazy would it be if the Simcity saga continued all the way through 2014!
Year of the bow.
Year of Luigi.
Year of the mea culpa.
Game » consists of 9 releases. Released Mar 05, 2013
Man, how crazy would it be if the Simcity saga continued all the way through 2014!
Year of the bow.
Year of Luigi.
Year of the mea culpa.
I dunno what sort of miracles they had to work to turn this "built from the ground up as a MMO" game into an offline one but well, it's still a matter of too little too late, and the online restriction was only one of the issues with a very flawed and unsatisfying game. Offline isn't going to remedy that issue, this is not the Sim City anyone wanted but EA/Maxis.
@somejerk said:
Worst Company of The Year for three years straight, everybody.
This is only because gamers are literally babies.
Literally would suggest that I'm still in diapers, cry when I go to the bathroom, cry when I'm hungry, and have an undeveloped brain.
Okay, while SOME of those are true, I'm not a baby.
Online wasn't the problem. The game sucks.
Mods made SC4 a great game, but without them it was at least pretty good.
Simcity is going to have mod support! They're adding mod support in a really big and soul stealing way:
Distribution of your Mod in any form constitutes a grant by you to EA of an irrevocable, perpetual, royalty-free, sub-licensable right to use, copy, modify and distribute that Mod (and derivatives of that Mod), and use your name if we choose to, for any purpose and through any means, and without obligation to pay you anything, obtain your approval, or give you credit. You also agree to promptly execute assignments confirming this license upon request from EA.
@spraynardtatum: Haha, that's just Perfect.
This is like getting an update on how a convict is progressing in his rehabilitation program. He'll never be pardoned, but it's nice to know his therapist is reaching him. Maybe one day he'll be suitable for a few visiting hours.
Still not interested. The cities are still too small to not feel frustrated in. I don't want to build Manhattan, Reno, and Hollywood. I want to build Megacity 48 god damn it. I think I may try the Cities XL series and see if that's any good.
Until there is a patch that makes the city size bigger... Pass!
But they would need teh cloud for bigger cities!!1
Eh, if it goes under $5 on a Steam sale I might pick it up.
You will be waiting for at least ten years....
You will be waiting forever?
Hmm can't think of a great joke...it will never be on steam as it's a Origin Exclusive game.
I don't have a twitter account but I really want someone to ask him what his thoughts are.
@dooley: I think the part where you say "Having never played the older SimCity games" invalidates your opinion.
I bought the soundtrack. I think I'm good, thanks.
Hahahhaha tsk tsk, Maxis.. niiiiice try. I'm still sore about Spore sucking!
Just try not to be spore about sore sucking.
Arthur Gies can suck it.
This is exactly how internet rumors form.
@larrydavis said:
@circlenine: B b b b but NBA Live was broken!!!!! oh my GOODNESS!
if only nba live 14 had multiple tiny basketball courts instead of one big one lmoao
Late. Old. Clickbait. Get your news from a REAL source next time.
http://www.giantbomb.com/simcity/3030-37620/forums/current-state-of-simcity-1465283/
Love you.
x
Although forcing a stand alone, single player game online is part of the problem a big issue is that the game itself is still too small. People don't aspire to build cities of hundreds of thousands and even then at that size the simulation is suspect.
Many people would begrudgingly play with the weird simulation and online if the city size topped out at 10 million. Although it is good to offer the player more modes like Offline it doesn't solve the issue of creating small cities.
So maybe someone will mod real cities back into this game? That's the only thing I could possibly look forward to.
So maybe someone will mod real cities back into this game? That's the only thing I could possibly look forward to.
The game's engine doesn't handle large cities.
My real problems with the game were (are?) cities being too small and the broken AI. The Glassbox simulation ended up being far less intelligent than it claimed to be. Horrible traffic AI that was game breaking and the revelation that "agents" (sims in the game) didn't really use much logic in their actions. Leaving from one home and returning to another? Uh ...
So maybe someone will mod real cities back into this game? That's the only thing I could possibly look forward to.
The game's engine doesn't handle large cities.
Nah they said it's more that it doesn't handle them well. Someone could probably increase them by 5, 10% for example, and it'd just be up to your PC to either run laggy or not. The size of current cities is the best for most players, based on average computer specs, that's all.
Just think about it. What does "not handle large cities" even mean? What's "large"? If you moved the outskirts 1% out, would the game suddenly melt? No, it would probably be fine for all but X number of players. Maybe at 10% bigger it becomes a problem for 50% percent of players, know what I mean?
Playing that game alone would not make it any more enjoyable. The game was clearly designed from the ground up as a multiplayer experience. The game needs to be rebalanced and probably completely redone to add in a proper single player. Lets just let this one burn out as a failed experiment and hope EA can start getting stuff right. Honestly, between dragon age 2(which was clearly put out way too early), sim city with all its issues and battlefield 4 still being basically a mess makes me wary of EA products in the future.
At this point, any action the company takes to "resolve" the problem is just going to make things worse. Maxis, the "friend-ship" has sailed...
The funny part is we all say, "Too late" meanwhile hasn't this game sold well enough to make our waling irrelevant? As of July 2013 the game had sold over two million copies, so now it must be up to 2.2 or 2.4 million. It might not have been the major hit EA wanted, but it has probably covered their costs well enough. Any copies they sell from now onward are just gravy.
The lied, they handled the blow back well, they promoted the people most in the line of fire out of the way, and now they just ignore our muffled cries like they would ignore a bag of kittens sinking in an icy river. And, we're gamers - we will buy the next game even as we whine that it "Better be good THIS time..."
It doesn't matter what the technical reason turns out to be. People play(ed) SimCity to see if they can build and manage a city of population upwards of 10 million+ cities not a city of population ceiling of 100,000~. It might have been an interesting "spin-off" called SimSuburb but they didn't promise or advertise that.
I'm not sure if they ever said but was anyone able to pirate this game? Did the always on DRM work in that regard or was a pirate able to flip the switch and torrent the game like it was The Witcher 2?
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