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Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Artificial Life is a video game concept in which beings or creatures are put into the same environment that player is in. Depending on how the player interacts with these virtual creatures (who are programmed with emotions, wants, and needs) and the world around him/her, the Artificial Life will reflect that through their behavior.
Combining or raising animals, plants, or any variant of living items into a child or new item.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
The ability for players to customize the look of indoor locations with various furnishings.
Everyone that is born has parents. These games feature adults with children of their own.
PlantSims are half-plant, half-Sim beings from The Sims 2: Seasons. Sims can turn into PlantSims if they overuse pesticides.
Pregnancy is the term for when a female of a species is carrying a new, developing member of the species within her body.
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