It's still an aftershow if it takes place after a show. IT STILL COUNTS!
Giant Bomb Aftermath 1/22/20
Nancy Drew: Shadow at the Water's Edge - Part 2
617: Bathtub Full of Food
The Giant Beastcast
618: Teach Gohan to Fish
The Community Spotlight 2020.01.18
The Community Spotlight 2020.01.11
The Community Spotlight 2020.01.04
Giant Bomb New Era Hoodie
1C Logo Black Hoodie
Gerstfield Crewneck - Gunmetal Heather
A space shooter designed by Dan Thompson for the Atari 2600 that was also released under the name "Final Orbit" for the Atari 8-bit and Commodore VIC-20 homecomputers.
Flash Gordon is a horizontal scrolling shoot'em up for the Atari 2600 based on the film of the same name starring the pulp fiction hero. Also published under the name "Spider City" for the Atari 8-bit and Commodore VIC-20 homecomputers.
A graphical text-adventure written by Chuck Sommerville and Joseph Dudar and published by Sirius Software for various 8-bit homecomputers.
A vertical scrolling shoot'em up in which the player is travelling through a bloodstream of an ill patient destroying viruses and pathogens. Written by Lewis Geer and published by Sirius Software for the Apple II computers.
A bidirectional, horizontal scrolling shoot'em up similar to Defender, written by Dan Thompson and Andrew Kaluzniacki and published by Sirius Software for various 8-bit homecomputers.
A single-screen shoot'em up written by David Lubar and published by 20th Century Fox for the Atari 2600. The space station of the Hyperions, shielded by a energy force field and other base defenses, must be destroyed this time by the player.
A action game written by Tony Ngo that was published for various 8-bit platforms. The player controls Sam who must climb to the top of a 48 story building and collect a suitcase full of money while avoiding being knocked off the building by a variety of creepy creatures or falling objects.
A shoot'em up similar to the infamous Space Invaders this time on the high seas where the player controls a fighting ship and has to shoot down planes, helicopters and rockets instead of aliens.
A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.
A single screen shoot'em up designed by Mike Ryeburn and published by Sirius Software for the Apple II and PC.
A 3D maze game where one player seeks to capture the flag while the second seeks to capture the other player.
A graphical text-adventure game designed by Bob Blauschild in which the player has to save the world's five largest cities from being destroyed with thermal nuclear weapons.
A puzzle game in which the player has to guide the Moogles out of the levels by ordering the arrows so that the Moogles follow them. Written by David Manginelli and published by Sirius Software for the Atari 8-bit computers.
A single screen crosshair shooter written by David Lubar.
A turn based strategy game written by Mike Falkner and published by Sirius Software.
A graphical text-adventure in which the player has to escape from the mid-African nation of Rungistan.
A vertically scrolling shoot'em up in which the player controlls a miniaturized submarine, that was injected into the blood stream of an ill patient, and destroys blood clots and bacteria.
It's like Donkey Kong, but with two-legged "Sneakers" instead of barrels, hearts instead of umbrellas, and a long-legged boss guarding a key instead of a lady.
A shoot'em up written by David Lubar in which the player, in the role of a master tank commander, has to blow away hordes of giant worms that are descending upon the city of Teriyaki.
The player has to stun the Beanies with the the "amazing stun gun" and then catch them and other items in this single-screen shoot'em up written by Grady Ward.
Every criminal in space is after the supplies on the lunar supply base and the players task is to guard those. A single-screen shoot'em up, similar to Space Invaders, written by Tony and Benny Ngo and published by Sirius Software for various 8-bit computers.
A text adeventure written by Tim Wilson and published by Sirius Software for various 8-bit platforms.
A 2D action maze game in which the player controlls an eyeball and has to move bricks into segments of snakes to smash them. Designed by Hunter Hancock and published by Sirius Software for the Atari 8-bit and Apple II computers.
A action game published by Sirius Software for the Apple II computers in which the player, in the form of a spider, has to catch and eat flies by spinning web around them.
A strategy puzzle game written by Scott Huskey and published by Sirius Software for the Apple II computers.
A action game written by Mark Turmell and published by Sirius Software for the Apple II computers. The player has to maneuver a sprite to safety holes on the ground as he plummets. Floating girders can be grabbed during the free fall and obstacles such as needles and bombs have to be avoided.
In this game, written by Michael Burek and published by Sirius Software for the Apple II computers, the player must recover lost nuclear waste cannisters while avoiding mutant jellyfish and octopuses.
Published by Sirius Software for various 8-bit platforms this game is a variant of the classic arcade game Snake. The player feeds a snake by guiding it to apples and tries to avoid running into obstacles or the own growing snake tail.
A single-screen shoot'em up written by Mark Turmell and published for various 8-bit platforms.
A Space Invaders clone in which this time letters and words instead of aliens must be shot down.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other
Giant Bomb users. This process takes no more than a few hours and we'll
send you an email once approved.
Use your keyboard!
Log in to comment