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A graphical text-adventure in which the player has to escape from the mid-African nation of Rungistan.
A single screen crosshair shooter written by David Lubar.
A single screen shoot'em up in which the player controls a duck at the bottom of the screen shooting at crabs and dragonflies while trying to avoid bombs and bricks dropped by the enemies.
A shoot 'em up created by Dan Thompson and published by Sirius Software.
A single screen shoot'em up, similar to Space Invaders, written by Nasir Gebelli and published by Sirius Software for the Apple II and Atari 8-bit platforms.
A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.
A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
A single screen shoot'em up written by Tom McWilliams and published by Sirius Software for the Apple II computers.
Sneakers has players fighting off waves of enemies in a spaceship. A single-screen shoot'em up, similar to Space Invaders, designed by Mark Turmell and published by Sirius Software for the Atari 8-bit and Apple II platforms.
In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
This early action-adventure puts the player in the role of Theseus who, armed with a laser sword, must search through the mazes for the Minotaur and destroy it.
A graphical text-adventure written by Tim Wilson in which the player has to find and rescue Professor Paul Eisenstadt who was captured by the KGB and is being held somewhere in northern Afghanistan.
A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
Autobahn is an arcade racing game where the player takes control of a car racing on the well known German Autobahn.
A horizontal scrolling shoot'em up similar to the arcade game Defender. Written by Nasir Gebelli and published by Sirius Software for the Apple II computers.
A turn-based strategy game for up to six players that was published by Sirius Software for the Apple II computers.
A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.
A table-soccer simulation game published by Sirius Software for the Apple II computers.
A platform and ladders game written by Mark Turmell and published by Sirius Software for the Apple II computers.
A multi-directional shooter game similar to Berzerk written by Dan Thompson and published by Sirius Software for the Apple II.
A vertically scrolling action game written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls the horizontal movement of a plane and has to bomb various targets beneath him.
One of the earliest Space Invaders inspired shooters developed for the Apple II.
Cyber Strike is a space combat and simulation game developed for the Apple II.
Two shooter games, Duck Hunt and High Noon, developed by Nasir Gebelli and published by Sirius Software for the Apple II.
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