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consists of 10 releases.
Released Jan 21, 2009
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
A menu or other interface that is presented as a cell phone operating system.
Character Creation refers to characters created by players themselves, rather than developers.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
Games that ask the player whether they are sure about the decision that they have just made.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
An on-screen countdown timer (typically measured in seconds) that begins once the game has been fully configured and triggered to start. This is distinct from a loading screen, which may occur before and/or after the countdown.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Dolby Digital is an audio compression technology codec first used in movie theaters. It's now commonly used in many modern day audio/video media formats, including video games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
Usually found in MMO games, but sometimes found elsewhere, emotes are a way of displaying your emotions on-screen either through a character animation or by the use of an icon.
Concept where everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Faceplant occurs when a player tripped while running thus slammed his face on the floor.
Fisheye lens is a popular term used to describe a wide-angle camera view that takes in an extremely wide, hemispherical image.
In skateboarding games, the Flickit control scheme allows players to control their board and perform tricks with an analog stick rather than the previous standard of button combinations.
The ability for an athlete or character, especially in extreme sports or platforming games, to rotate their bodies in a frontal or backward motion, creating inertia that propels them into a flipping motion.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A technique used in most extreme sports that allows the athlete to twist their bodies while still maintaining possession of their board. Applicable to both snowboarding and skateboarding.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
In-Game Advertising is the placement of advertisements for real-world products within the game, sponsored by companies external to the developer.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
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