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consists of 3 releases.
Released Dec 26, 2002
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
A person who captures or kills fugitives for money.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
A specific phrase that gets attached to a specific character, something they are known for saying.
One of the age-old narrative structures in literature, in which a young protagonist faces conflict that transforms him or her into a mature adult. This is an especially common device in RPGs.
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A non-interactive sequence within a game most often used for plot advancement.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
It's all in the family.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Games where the main character acquires a base that grows as certain requirements are met. For example, when characters join the group, bosses are killed or when items are found.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Concept where everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fictional location in video games inspired by or based on a real location from Far East Asia such as China, Korea, Japan or Vietnam.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Gigas are moon-crystal-powered super-weapons made by the leaders of all the ancient civilizations to be used against one another. They were eventually contained, but are individually released throughout the plot of Skies of Arcadia as bosses.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
The expression of care and love, an act performed in many games.
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