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A length of exceptionally sharp metal with a handle, used for centuries as the go-to killing device for the human race. It's dead simple: you stick the pointy end in the thing you want to die. Or you could always slash them with the equally sharp sides. That works too.
Lava is molten rock, usually from the interior of a planet, and in games is often used as a hazard to players, or as a visible gameplay-area boundary.
A traditional Japanese gateway.
Crystals come in many varieties, although typically they're somehow magical in games. Especially central to the Final Fantasy franchise.
The premier choice in your defensive needs. A great companion for any one handed sword, which in addition to blocking can be used for advanced maneuvers like Shield Bashes.
Used to open doors, or anything else that is locked. In any game where the player has an inventory, it's a safe bet that a key will appear at some point.
A laser is a focused beam of light, invisible through the air without some other medium (such as smoke) to illuminate it. Lasers are often used in video games as part of a targeting system, or as an offensive weapon in their own right.
Spikes are dangerous and often deadly obstacles that can line the floor, walls, or ceiling of any given room or passageway. They are an extremely common form of environmental hazard, particularly in side-scrolling games.
A container for trash. Often an in-game breakable object, filled with useful items/magic.
Doors are a common object in most video games, as well as the keys and objects needed to open them. From role playing to shooters, doors are an important component of many games.
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