This game, is pretty good. Been playing it pretty much every day for the last 2 months or so. Not always completing a run, but since you can save and quit and come back to any run in progress, it's been a good cool-down game.
So far, the newest update seems good, giving you more to do. And with each class being completely different play-style wise, its got some decent depth too it. Whenever we get the 3rd class I expect another 10-15 hours from that alone.
As is I've sitting on 27 hours (accord to steam) have fully unlocked the Knight/Red/Iron clad deck and am 2 unlocks away from unlocking the Rogue/Green/Silent deck. What I've found to be true of the game so far is..
Both classes have a pretty decent easy win combo, if you get the cards, which benefit from choosing to not add a card to your deck most of the time. The Iron clad's 'is an enemy attacking? +3/+4 strength" mixxed with "Double your strength bonus" ends up being brutally effective. The Silent on the other hand relies on getting cards that let you play 10+ cards in a turn, plus any finisher that benefits from them (Choke, Finisher).
Alternatively, it does seem perfectly possible to just take the best card your offered each time and beat the game with whatever deck you can build. It does come down to some luck, especially if you can't clear several low impact cards later on in the run (drawing 4 defends and 1 strike, all un-ungraded on the one turn your primed to go all-out).
That said, advice wise. Use the skip feature when your not given cards that you really want in your deck. Don't rest as often as you initially think you need too, every fight but the boss you should be able to get by taking next to no damage, elites should take off at most about half your health, the more health you have going into the boss the better, rest accordingly. Fight Elites whenever you can get away with it, the loot they give is worth it. Avoid monsters whenever you can, they are rarely worth it. Hit every ? you can. They are by far the single best locations on ever map.
Ideally you want to chart out the path your gonna take before you start. Hit as many Elites, ?, camps and and shops if you are ready/wanting to spend money (either saving to buy an item, or deciding to spend it all on card-removal). Upgrade more then you rest. Fight as few normal monsters as you can get away with. That got me through the non assention-ranks. (and honestly since Assention Rank one just add's more elites it makes this strategy easier).
Also, once you've gotten the enemy paterns memorized, always favor defense over damage if you know you can afford it. Part of the key to not having to rest so often is to see every point of block you put up as hp gained. While its not usually possible to avoid taking some damage vs elites, learning to favor defense over offence when choosing what cards to play in a given turn, and when you can afford to go full offence is key to getting to the end.
That's it, if this kinda game appeals to you, buy it. Its fantastic. Early Access in that the full product isn't in place but what is there is feature-complete. There is more then enough there for 40+ hours it looks like.
As a parting thought. With the "Fighter" class having an armor/strength upgrade focus and the "Thief" class having a card-draw/discard focus. What does everything think the assumed "Mage" class is gonna focus on? What other kinds of cards might the game include to change things up drastically?
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