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    Slendr

    Game » consists of 0 releases. Released Oct 25, 2012

    Slightly different take on the "collect objects while evading Slender Man" concept, with player physical movement controlling the character.

    Short summary describing this game.

    No recent wiki edits to this page.

    Slendr is free, but has in-game purchases using real-world money to affect the game, including

    Ghost Detector: Allows players to sort of get a "Spider Sense" for Slender Man (for whatever reason, the game's promotional materials repeatedly refers to Slender Man as a ghost.)

    Extra Night Vision: Improves visibility.

    Couch Potato Mode: Players can control the character with screen taps instead of physical movement.

    20 Dollarz Mode: Players attempt to collect $20 US bills before Slender Man does. Inspired by a Youtube meme involving footage of Marble Hornets.

    Photo Album: Pictures of Slender Man.

    Extra Batteries: Players start with 100 battery cells, and each time the player is caught by Slender Man, 10 cells are used up. More cells can be purchased. A player is still able to play without cells, but the game's visibility becomes limited.

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