Well... counter to all the positivity here, I just rage-quitted out and deleted it after trying to get Noodle along some extended bit of bamboo to get a coin about 20 times. The controls just do.not.work. There's this 'grip' mechanic that's supposed to tighten Noodle around something, but it just... doesn't. He sags off stuff regardless, and all the grip thing does is slow your movement, like it almost stops his head moving to a point? I think you're supposed to use it to take stock of where you are and kind of 'reset' any momentum, but nope, he'll just slink off things no matter what.
The camera doesn't help either, as being your head movement is relative to its placement ('up' is away from the viewpoint), it'll swoop in or decide to zoom around a piece of world geometry, meaning the direction you were pushing Noodle is no longer correct. Try to course-correct and you'll most likely fall off, as his auto-detection takes him 'around' a part of his own body, irrevocably missing the piece of the world you were attempting to latch onto.
Checkpointing is horrendous too, where even if you've collected a number of the blue bits of goo and/or some jewels, falling off anything kicks you back to the last time you activated one of the handful of markers on the floor. If you missed them and were indulging in the otherwise joyful feel of the game, nope, time to do EVERYTHING again.
There's something about when a game with so much potential, such a cutesy art style and such a cool control scheme f*cks up, that it infuriates me, so I tried, I got to the fourth world, but it's too unrefined and frustrating to recommend or carry on with.
*deep breath*
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