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Game » consists of 1 releases. Released Mar 15, 1998
Cartoon characters are personas from cartoons, which are animated moving sequences that are usually drawn but can be computer animated and can come from television, movies, anime or even the web. They can be humans, animals, or even things usually not thought of as living.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The 1998 Electronic Entertainment Expo (E3) took place at the Georgia World Congress Center in Atlanta, Georgia on May 28-30.
A line that signals the start or the end of the race. Even though it is used for racing, it could mean any type of racing game.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
Two or more characters are featured on the game's box art.
When you (or you opponents) tumble due to collision or a slippery substance (ice, banana peel, etc.) Often used for comedic effect.
Sometimes the creator's logo or name can be found in the product's game world.
When a game lets you sit down somewhere for no other reason than to simply sit down. Often seen in MMORPGs as a way of hanging out and talking to friends.
A low friction surface, causing a person or vehicle to either glide or tumble.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
The use of a board to ride down a snow-covered slope.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Whether it be for points, speed boosts or just for aesthetic purposes, this game includes fancy tricks that the player can perform.
A stance or movement by a video game character celebrating a current accomplishment.
Player characters that are infants, children, or adolescents.
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