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    Soccer Kid

    Game » consists of 5 releases. Released Dec 28, 1993

    An action-platformer for various platforms, inspired by Sonic and Mario. The titular soccer-loving lad must travel the world to recover a World Cup trophy stolen by aliens.

    Short summary describing this game.

    Credits

    Credits
    • Design
    • Gary Penn - Amiga manual and documentation
    • Neil Adamson - Amiga game design, game graphics, player sprites animation and enemy sprites animation / PC original concept and graphics / Game Boy Advance game design and artwork / SNES game design and graphics
    • Tim James - Amiga package design
    • Production
    • James Hawkins - SNES producer
    • Programming
    • Andrew Ware - SNES programming, level rearchitecure, enemy AI, NTSC system stabiliser and level decompression
    • John Stephens - PC game programming / SNES game programming, system hardware programming, enemy AI and NTSC system stabilser / Amiga special thanks to
    • Mark Adamson - Game Boy Advance game programming
    • Nigel Little - Amiga game design and programming / PC original concept / Game Boy Advance game design / SNES game design
    • Peter Harrap - Amiga additional programming / SNES real time ball logic programming
    • Richard Teather - Game Boy Advance game programming
    • Robert Hill - SNES using tools, bank allocation strategy and special thanks to
    • Shaun Hollingworth - Amiga additional programming / SNES music drivers
    • Visual Arts
    • Darren Hebden - Amiga additional graphics and artwork
    • Dave Colledge - Amiga additional graphics and artwork / PC graphics, artwork and assistant producer / SNES graphics
    • Don Blyth - Atari Jaguar character designs
    • Douglas Engel - Atari Jaguar box layout
    • Kevin Manne - Atari Jauguar manual layout / Game Boy Advance quality assurance /
    • Les Newstead - Amiga intro animation created by
    • Mark Ponte - Amiga additional graphics and artwork
    • Mark Potente - PC graphics and artwork / SNES graphics
    • Paul Dobson - Amiga animations enemy sprites / PC graphics and artwork / Game Boy Advance artwork / SNES graphics, level colourisation and optimisation
    • Phil Hackney - Amiga animations enemy sprites / PC graphics and artwork
    • Tetsuhiro Koshita - SNES character image illustrations by
    • Audio
    • Matt Furniss - Amiga game design, music and sound / PC original concept, music and sound / Game Boy Advance music / SNES music and game design
    • Quality Assurance
    • Amanda Pugh - Amiga manual and documentation editing
    • Carl Forhan - Game Boy Advance quality assurance / Atari Jaguar manual and licensed by
    • Jane Long - SNES quality assurance
    • Richard Lingard - SNES quality assurance
    • Roy Fielding - SNES quality assurance
    • Steve Sumner - Amiga quality assurance and manual & documentation editing / PC playtesting / SNES quality assurance and special thanks to
    • Takehisa Abe - SNES suggestions
    • Yasuyuki Wakamiya - SNES suggestions
    • Thanks
    • Keith Birkett - Amiga special thanks to
    • Minoru Kameoka - SNES with a collaboration by
    • Seiki Takazawa - SNES with a collaboration by
    • Simeon Pashley - Amiga special thanks to
    • Tony Kavanagh - Amiga special thanks to
    • Unclassified
    • Ryou Funatsu - SNES nicknamed Ken by

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