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A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Typically found in fighting games, combos are a series of strung-together moves.
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