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A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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