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Game » consists of 2 releases. Released Jun 17, 2011
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The ability to manipulate or control gravity in some way.
A heads-up display is a graphical overlay of vital information used in most modern games.
A digital storefront which donates some of its profits to charity.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Orbiting is the act of one body following a curved trajectory about another due to gravitational attraction.
The eighth annual Penny Arcade Expo took place from August 26-28, 2011 at the Washington State Convention Center in Seattle, Washington.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
The point in an otherwise nonlinear game where the player can do little else but to progress. Such points are most commonly found just before endgame content.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Space is usually empty, but sometimes it's filled with virtual death machines.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
The PAX 10 is a showcase of independent games held annually at the Penny Arcade Expo. The ten are selected by Penny Arcade staff and a panel of industry professionals.
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