Wasn't MGS3 motion captured? And didn't that game look really, really good?
I'm not talking about motion capture in general, I'm talking about japenese acting vs. american acting. Japanese acting is VERY, VERY different than american acting.
For example, a begging motion in American acting might be clasping ones hands together and shaking them at another person while saying "please, please, please do me this favor!"
A japanese begging motion might be drawing both arms in, vertically, to the trunk of the body making tight fists and leaning side to side quickly.
A "Don't worry about it" motion in America might be a slow casual throw of the hand at another person.
In japan, the same motion is patting the ground with the hand rigid.
These are just really small examples of localization. In the broad sense, Japanse acting tends to be drawn from Kabuki and Noh theatre. Even when trying to be naturalistic, Japanse acting frequently relies on "Comedia Del Arte-esque" character-types in lieu of an actor coming up with an original interpretation for a character. That's why in so many videogames, the "cool guy" characters (like Knuckles, Protoman, Vegeta. etc.) or cute girl (Aeris, Peach, Jun Kazama ) all behave the so identically.
I feel like an american acted Metal Gear would visually look entirely different than the previous versions which are thick with japanese acting.
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