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Sonic Rush Adventure is the sequel to the previous Nintendo DS title, Sonic Rush (Game). Sonic, Blaze and Tails (Character) return to defeat a group of Pirates and, inevitably, Dr. Eggman.
While traveling in Tails' plane, Sonic and Tails encounter a storm. After an engine malfunction, the duo crash in to a Typhoon and wake up on what they think is a desert island. The pair run in to a Raccoon named Marine, who informs them they are on an island called Southern Island, a place they have never heard of before.
The day after, the pair discover that Marine has built a boat and happen upon her testing it. However, shortly after the boat explodes, and Tails offers to help Marine build another. Marine informs them that she is out of materials, and that the path she uses to get more is blocked off. Sonic offers to go and get the materials, so that they can build a boat and discover where they are.
After exploring a few islands, gaining materials and building a couple of ships, Sonic runs in to the Pirate leader Captain Whiskers, along with his sidekicks Mini & Mum, trying to steal a Jeweled Scepter. While confronting them, Blaze, the alternate protagonist from the original Sonic Rush, appears and tries to prevent the pirates stealing her races sacred Scepter. Failing to stop them, Sonic, Blaze and the rest of the crew set out the reclaim the Scepter.
Sonic Rush Adventure has similar game play mechanics as the first Sonic Rush and follows the same concepts set out in the other Sonic games. Stages are played from a 2D perspective, and Sonic or Blaze must traverse the hazards in the level to get to the end and gain materials to help them build new equipment. Sonic/Blaze is agile, and must roll in to or jump on enemies to defeat them. Sonic is also capable of preforming a Spin Dash (Burst Dash for Blaze), a series staple, and a mid-air Jump Dash (Burst Hover for Blaze).
The player is also capable of performing tricks, which tie in to the Tension Gauge system. By pressing the B button in mid-air, the player is able to perform tricks. When you want to complete a trick, pressing the A Button will finish the trick and provide a boost in the points earned. You are also able to perform tricks when grinding rails using a combination of the B and R buttons. However, the most effective trick is called the Just Trick and is performed by pressing the A button as soon as you hit the ramp.
The Tension Gauge is used for super boost within the game and is situated at the left hand side of the screen. To be able to super boost, the Tension Gauge needs to be charged and this can be done in many ways. Whenever you perform trick actions or defeat an enemy the Tension Gauge will charge a little bit. The Tension Gauge will change color from blue, to orange and then red, indicating the amount of energy you have earned. When the red gauge is completely filled and the star icon on top of the gauge is spinning, the boost action can be used freely. However the Tension Gauge will decrease with time or if you have been hit by an enemy and take damage.
As you play through the levels you collect different materials that Tails uses to build different ships for you to travel on. There are four different ships, each ship with different abilities, different lengths that they can travel and different control schemes. The ships, in the order that you gain them, are:
You plan your route using the sea chart. The sea chart shows all the islands you have discovered, while the rest of the map is covered by a fog-of-war style veil. You are able to draw a route from any of your currently discovered main islands to any point in the ocean. Only certain ships can travel through specific types of ocean and certain distances, so picking your craft is crucial.
Every main island in the game features two Act stages followed by a Boss Stage. The Boss Stage features a red Boss Gauge which shows the Bosses health. The input you have over the character during these stages reverts to the kind of input which was available in the early sonic games, in that you're only able to run, jump and roll. To defeat each boss, you must find a way to attack the weak point, which is usually indicated by a large glowing gem placed somewhere about the boss. The Boss Stage differs from a regular stage, in that it is often (though not always) laid out in a circle, allowing the player to run all the way around the boss itself.