Something went wrong. Try again later
    Follow

    Sonic the Hedgehog 4: Episode I

    Game » consists of 8 releases. Released Oct 07, 2010

    A Sonic Team and Dimps co-production, Sonic the Hedgehog 4: Episode I is the first part of the next numeric chapter (though really the twenty-sixth entry) in the adventures of Sega's longtime mascot.

    The homing attack needs to die...a painful death

    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #1  Edited By RJay_64

    It ruins the timing of important jumps.  I never had this problem in the older Sonics because I never had to worry about whether Sonic was going to do a different action while jumping.  In the past, when Sonic jumps, he jumps!  
     
    In Sonic 4, I can honestly say I have no idea sometimes what will happen when I press the jump button.  Sometimes when I try to jump normally, he lunges forward instead as if he's about to do a homing attack or something.  I have no idea what Sonic is doing.  Frustrates me to no end in Casino Street, especially when you have to time your jumps over those flipping cards.

    Avatar image for rjaylee
    rjaylee

    3804

    Forum Posts

    529

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 2

    #2  Edited By rjaylee
    @RJay_64 said:
    "The Sonic franchise needs to die a painful death and go away completely."
    Corrected for accuracy.
    Avatar image for gamer_152
    gamer_152

    15030

    Forum Posts

    74573

    Wiki Points

    0

    Followers

    Reviews: 71

    User Lists: 6

    #3  Edited By gamer_152  Moderator

    I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack.

    Avatar image for goofygoober
    GoofyGoober

    941

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 3

    #4  Edited By GoofyGoober

    I remember playing the demo, it did screw me up a few times. 

    Avatar image for mylifeforaiur
    mylifeforAiur

    3594

    Forum Posts

    46902

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 6

    #5  Edited By mylifeforAiur

    Do you have to use the homing attack? 

    Avatar image for jazz
    Jazz

    2367

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 37

    #7  Edited By Jazz

    Don't try to double jump. 

    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #8  Edited By RJay_64
    @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.  
     
    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.   
     
    I finally beat Casino Street though.  Perhaps I was just tired last night. 
    Avatar image for asurastrike
    asurastrike

    2307

    Forum Posts

    192

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #9  Edited By asurastrike
    @RJay_64 said:
    " @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    So in earlier Sonic games you just jammed on the jump button while in midair?
    Avatar image for brittonpeele
    BrittonPeele

    861

    Forum Posts

    2253

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 7

    #10  Edited By BrittonPeele
    @RJay_64 said:
    " @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    No offense, but doesn't that kind of indicate that you used to be successful at Sonic games by being cheap?
     
    As someone who grew up with Sonic back in the Genesis days, I like the addition of the homing attack. I don't think it's clunky at all.
    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #11  Edited By RJay_64
    @Sargus said:
    " @RJay_64 said:
    " @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    No offense, but doesn't that kind of indicate that you used to be successful at Sonic games by being cheap?  As someone who grew up with Sonic back in the Genesis days, I like the addition of the homing attack. I don't think it's clunky at all. "
    The homing attack really hindered my progress in the part where the cards flip in Casino Street.  When I have to make careful, quick jumps where timing affects whether or not I land at the right time, I don't want to have to worry about whether I accidentally press the homing attack option. 
     
    Pressing the jump button in midair in the past helps with my timing.  If that's being cheap, well then oh well. 
    Avatar image for brittonpeele
    BrittonPeele

    861

    Forum Posts

    2253

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 7

    #12  Edited By BrittonPeele
    @RJay_64:  Playing the old games that way isn't necessarily a bad thing (as you said, it worked for you), but I guess that just means Sonic 4 needs a bit more finesse.
     
    When you get the hang of using the homing attack properly (and stop doing it on accident), you'll likely find that it can be a great tool for maintaining momentum and staying alive. Obviously it'll be tough at first to break your old habit, but I'd say it's worth it.
    Avatar image for deactivated-57aaaa9329732
    deactivated-57aaaa9329732

    1118

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    @RJay_64 said:
    " @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    so not being able to button mash is considered "clunky"?  
     
    i have no words...
    Avatar image for sethphotopoulos
    SethPhotopoulos

    5777

    Forum Posts

    3465

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 8

    #14  Edited By SethPhotopoulos

    Find a new way to play it.  Maybe work on your timing.  I like the homing attack.

    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #15  Edited By RJay_64
    @odintal said:
    " @RJay_64 said:
    " @Gamer_152 said:
    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    so not being able to button mash is considered "clunky"?   i have no words... "
    In no way did I say button mashing.
     
    If I'm about to land and want to make a quick jump immediately at the second I land, I'd rather not be punished for pressing the button a split second early. 
    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #16  Edited By RJay_64
    @Tarsier said:
    " @odintal said:

    " @RJay_64 said:

    " @Gamer_152 said:

    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    so not being able to button mash is considered "clunky"?   i have no words... "
    first of all is he talking about hammering the button constantly while hes in mid air? or is he talking about hitting the jump button just before he lands.  second of all sonic is officially dead. "
    No matter what I'm talking about, it's unfair punishment when there are no enemies around and it still expects you to do a homing attack.  
     
    When enemies are around, it's okay, although still unnecessary as the older games did just fine without the homing attack. 
    Avatar image for deactivated-57aaaa9329732
    deactivated-57aaaa9329732

    1118

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    @SethPhotopoulos said:
    " Find a new way to play it.  Maybe work on your timing.  I like the homing attack. "
    learning timing in a platformer?
    blasphemy!
    Avatar image for infininja
    infininja

    872

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By infininja

    Sonic Unleashed fixed this by moving homing attack to a different button. 
     
    Then it immediately screwed it up by also mapping a ridiculous mid-air lunge to that button.

    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #19  Edited By RJay_64
    @Tarsier said:
    " @RJay_64 said:
    " @Tarsier said:
    " @odintal said:

    " @RJay_64 said:

    " @Gamer_152 said:

    " I don't quite understand what your issue is, Sonic still essentially has the same initial jump, it's just that after that jump he has the homing attack. "
    After playing with it more this morning, I realized I shouldn't press the jump button while in midair.  I still feel this is awkward and makes for clunky controls.    For example, if I wanted to jump immediately after one jump, it would be easier if I could be pressing the jump button while in midair so that when he lands he immediately jumps again.  Having to wait until I land to press jump again ruins my timing and is different from how I was successful in the older 2d games.     I finally beat Casino Street though.  Perhaps I was just tired last night.  "
    so not being able to button mash is considered "clunky"?   i have no words... "
    first of all is he talking about hammering the button constantly while hes in mid air? or is he talking about hitting the jump button just before he lands.  second of all sonic is officially dead. "
    No matter what I'm talking about, it's unfair punishment when there are no enemies around and it still expects you to do a homing attack.    When enemies are around, it's okay, although still unnecessary as the older games did just fine without the homing attack.  "
    yea it does matter what youre talking about. why would you just slam the jump button constantly? thats fucking retarded if you did the second thing i described then you have somewhat of a point. "
    I wouldn't.  But when I'm about to land on a flipping card and can sense I won't have much when I land, it's easier to be pressing the button as a strategic way of ensuring I'm jumping as soon as I land, before the card flips over again.  I'm not saying I would press it a thousand times, but using the old mechanics I'd probably press it 2 or 3 times on the way down just to ensure I pull off the jump before the card flips to the wrong side
    Avatar image for rjay_64
    RJay_64

    821

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 1

    #20  Edited By RJay_64
    @odintal said:
    " @SethPhotopoulos said:
    " Find a new way to play it.  Maybe work on your timing.  I like the homing attack. "
    learning timing in a platformer?blasphemy! "
    You can have a challenging platformer that requires timing without cheap deaths.  I consider deaths as a result of the "lunge" a bit unfair.  That's all. 
    Avatar image for mushroomsamba
    MushroomSamba

    183

    Forum Posts

    191

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #21  Edited By MushroomSamba

    I didn't like the controls at first either, but after I actually got used to it, it stopped being a problem. Honestly, all the criticisms seem a bit more on the user-end than the system-end. Don't blame the gameplay mechanics because you can't do platforming. There's plenty of people, myself included, who can beat the game no problem with the same mechanics. It's not perfect, but certainly not unplayable.

    Avatar image for kokoro
    Kokoro

    166

    Forum Posts

    25

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 0

    #22  Edited By Kokoro

    I actually quite like the homing attack. By the way, I heard the the homing attack was actually originally going to be in Sonic 3.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.