Soulcalibur is the second installment in the "Soul" fighting game series, with the first being Soul Edge/Soul Blade, which originally featured in arcades and was later ported to Sony's PlayStation console. The game was developed and produced by Namco, who felt that the newer Sega Dreamcast system would better suit a sequel as it offered better graphical power and it very quickly became one of the most popular and best selling Dreamcast games.
The game is set three years after the first game. The name of the game itself comes from the weapon created to help defeat the evil Soul Edge Blade in the first installment.
Pirate Cervantes de Leon of Spain obtained the mythical Sword of Legends also known as the 'Soul Edge'. The sword devoured his soul and turned him insane, slaying his entire crew. For a good 20 years the Dread Pirate stayed silent in the Sea Port Town of Valencia where he would take the souls of those who reached him during their search for the legendary sword. Soon began a reign of terror, violence and pain, yet the joint efforts of the divine warrior Sophitia and the underground Ninja Taki were enough to stop the violent Cervantes in his tracks and in the process breaking one of the twin Soul Blades in half. Another warrior happened upon the remains of Soul Edge, the young knight, Siegfried. Upon approaching the blades, Cervantes rose, bathed in hellfire, wielding the broken blades. He had become Inferno, the condensed will of the evil sword. Siegfried swiftly dealt with the weakened monster. After the battle, he picked up the Famous blade. Soul Edge took control of his mind, much as it did Cervantes, using the memory of Siegfried's dead father as a tool to get the boy to harvest souls for the evil sword. With the evil seed infecting him, Siegfried had turned into a Nightmare, clad in Azure armor.
Three Years later, the Azure Nightmare and its crazed minions have gathered enough souls to start a ritual to return Soul Edge to its formal power. Unknown to Nightmare and his followers, a group of young warriors meet on their journeys to stop Soul Edge and with them three sacred weapons are joined once again.
Soulcalibur has many familiar features that currently exist in the fighting genre. Modes such as Arcade Mode, which consists of choosing one of the sixteen characters found within the game and fighting through 8 rounds with the 7th round opponent being based around the character the player is controlling and the story they tell. The game also features other classic modes such as Vs Mode, Time Attack, Team Battle, Survival and Training Mode.
The game also featured a Mission Mode, which allowed the player to move through various levels where fighting and fulfilling tasks earns players special points which can be spent on new costumes, artwork, CG Portraits, fanart, and sketches. Another feature is the 'Exhibition Videos' or 'Katas', as they were also known; these videos allow the player to see various characters performing Katas with the weapon of choice.
Soulcalibur is the only Soulcalibur game to be without the extra weapons feature; a feature that existed in Soul Blade/Edge, Soulcalibur II, and Soulcalibur III.
5 of the 19 characters available will given an extra 3rd costume to unlock using the Mission Mode. These characters are Maxi, Voldo, Siegfried, Sophitia, and Xianghua. Also, each character counted with an extra 'transparent' version of their costume in the arcade Version and in the Dreamcast Version counted with a 'Liquid Metal' version of the characters costume.
The game was notable for featuring an eight-way run system, which allows the player to use rolls and sidesteps, compared to the third axis system which only allows the player to move from side to side.
Soulcalibur was first released in Japan on the 5th of August 1999 and would be a launch title in North America on the 9th of September 1999. When released, it was highly praised and became a fine example of a port being better then its original with much improved graphics, game modes, gameplay changes and new costumes, not to mention the inclusion of a new extra character in Cervantes De Leon. At the time of release, the Dreamcast version was cited as being one of the best looking games of all time. It was also a version which saw new modes such as Team Battle, Survival and Training Mode. An 'Artwork' section was also added which included character based artwork, FanArt and general high-res art. A 'Liquid Metal' version of characters' costumes was also added along with a Battle Theater, which allows the player to watch battles between two AI-controlled characters. In the North American release of Soulcalibur, one of Voldo's codpieces, which featured a bull was removed; however, the Japanese and European Versions kept it in the game.
Xbox Live Marketplace
April 2008 saw Namco Bandai announce that a port of the classic fighter would be released on Microsoft's Xbox Live Marketplace. It was made available for download on July 2nd 2008, and featured improved HD graphics and LIVE leaderboards. To the dismay of Soulcalibur fans Namco Bandai confirmed that no online mode would be added to the game, this, added to the fact that the Mission Mode found in the original Dreamcast Version is missing, meant that the port got less than impressive reviews from both the gaming media and fans. The game did feature most of the modes available from the original and also saw everything unlocked from the beginning which allowed a player to use characters that were originally locked in the Dreamcast version from the start.
This version features the following playable characters:
- Seung Mina
- Edge Master
Soulcalibur went on to be a huge hit on Sega's Dreamcast system, selling over 1 Million copies in 1999 alone. As well as this, at the time of release, the game received numerous positive reviews. The game went on to spawn numerous sequels.
|1.||"Light & Darkness"||光と闇の闘い（オープニング）||2:01|
|2.||"The Stage of History"||歴史の舞台へ（キャラクターセレクト）||1:07|
|3.||"The New Legend"||新たなる伝説 剣聖の石庭（キリク＆エッジマスター）||2:37|
|4.||"Bloom and Harvest"||花の盛りと実りの時 神宗帝の庭園（シャンファ）||2:33|
|5.||"Sail Over the Storm"||荒海を越えて インドの港街（マキシ）||2:46|
|7.||"The Cursed Soul"||呪われし心臓 方広寺～地下大仏殿（タキ）||2:52|
|9.||"Wings of Faith"||信念の翼 エイリュディケ神殿～神々の回廊（ソフィーティア）||2:37|
|10.||"In Father's Name"||父の名の元に オストラインスブルク攻城戦跡（ナイトメア）||2:27|
|11.||"Born From Chaos"||狭間より沸き出でし者 バルギア大神殿（アスタロス）～クンペクトー&||2:40|
|12.||"Unblessed Soul"||祝福されざる者 ヴァレンタイン邸（アイヴィー）||2:34|
|13.||"Beyond the Horizon"||地平線の果てに シルクロードの遺跡（黄星京）||2:32|
|14.||"Chasing Downstream"||激流の彼方 霊峰富士～地下水脈（吉光）||2:44|
|15.||"Worth Dying For"||死に値するもの ヴェネツィアの水路（ジークフリート）||2:29|
|16.||"Gathering: Destiny Beckons"||戦士たちの集い：宿命の引力 古代闘技場跡||2:51|
|17.||"Eye to Eye, Blade to Blade"||火花散る魂の激闘 トルコの地下迷宮～死者の間（成美那）||1:31|
|18.||"Leaving the World Behind"||全てを捨てて エイドリアン号と海岸砦（セルバンデス）||2:51|
|19.||"Immortal Flame"||不死の焔 カオス～心象世界（インフェルノ）||2:44|
|21.||"Going to Where the Wind Blows"||風に吹かれるまま（スライドショー）||1:50|
|23.||"Going to Where the Wind Blows: Reprise"||風に吹かれるがまま：回想（アートギャラリー）||2:29|
|24.||"The Seal Was Broken"||解かれし封印（カードゲットジングル）||0:09|
|25.||"Prepare to Unleash Yourself"||白刃の煌めき（乱入ジングル１）||0:08|
|26.||"Prepare to Defend Yourself"||黒金の咆哮（乱入ジングル２）||0:07|
|30.||"Into the Sunlight"||今，光の中へ（エンディング４）||0:44|
|31.||"No Remorse, No Pain"||鋼の意志（エンディング５）||0:42|
|32.||"The Legend Will Never Die"||伝説は死なず（ネームエントリー）||1:41|
|33.||"Recollection: A Tribute to Those Who Shed Red"||魂の記憶：赤き血を流せし者達へ（エンドクレジット）||2:10|
|1.||"Under the Star of Destiny (Arcade Version)"||宿命の星のもと（AC版アトラクト）||0:49|
|2.||"Recollection: A Tribute to Those Who Shed Red (Arcade Version)"||AC版エンドクレジット||1:57|
|3.||"Light & Darkness (Soul Mix)"||光と闇の闘い（SOUL MIX）||4:55|
|4.||"Going to Where the Wind Blows (Piano Mix)"||風に吹かれるがまま（PIANO MIX)||3:14|