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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A creature with characteristics of both a human and an arachnid, most often a spider or scorpion.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Attacking an unaware opponent from behind; this often gives the attacker the first strike or some other combat advantage.
A blacksmith is someone who forges iron and steel to create new items. They are common vendors of weapons and other metallic objects in fantasy RPGs.
The ability to stop or reduce the damage from an oncoming attack.
Blue Eye Knight is an enemy type found in the PS3 video game Demon's Souls
Boletaria Soldier is an enemy type in the PS3 video game Demon's Souls.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
Games that let you choose the path you take through the story-line.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
A Concept mostly in MMORPGs. A Buff allows the player to increase their stats for a short period of time.
Classes are different archetypes and playstyles that players can choose to play their game with.
Character Creation refers to characters created by players themselves, rather than developers.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Clam is a general term that covers all bivalve mollusks.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Mainly featured in MMOs, a corpse run is when a the player character dies and the player has to return to the location of the death in order to come back to life and/or reclaim items.
When a character is killed, the fallen body's ragdoll physics will fail and the corpse will start to flip about spasmodically. This oOften occurs in open world/sand-box games.
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