FINALE
Blight Club
Fallout: New Vegas | 002
Giant Bomb Plays
113 | Little Apple Juice Boy.mp3
Voicemail Dump Truck
Game Mess Mornings 04/25/24
GrubbSnax
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Franchise »
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Sentient fungi. Typical forest creatures.
GamersGate is a client-free digital distribution service.
Microsoft's PC branch of its Live service. Lends the same functionality as Xbox Live Gold to Games For Windows games including cross-platform compatibility for achievements, friends & messages, downloadable content, and in some cases, multiplayer.
The 2011 Gamescom takes place at the Cologne Trade Fair Center, Germany from 17-21 of August.
Magical creatures made of stone, resembling the grotesque statues commonly part of Gothic architecture such as the Notre Dame cathedral in Paris.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A Gender Slider is an interface that allows players to smoothly transition the appearance of a character from an extreme representation of a female to an extreme representation of a male, as well as any transitional point along the way.
Giant Insects are insects and other 'bugs' that are far larger than in the real world. Some are about half the size of a human, others are bigger than buildings. Larger than life or gigantic insects are a common element in many video games, especially those of the RPG Genre.
Giant rats are like regular rats but significantly bigger. Giant rats are the first enemy in many role playing games.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Constantly performing an in-game action to progress a certain attribute.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Illithids or mind flayers are monsters originating from D&D who use their psychic powers to shatter their foes' minds. Some become their thralls while others are simply a snack as they crack open their skulls and feast on their brains.
An enemy in the PS3 game Demon's Souls. The Imperial Spy is a fast-moving and powerful enemy.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
A common type of stage based around the fire and/or lava element. Often platforming heavy and inhabited by fire-based enemies.
When the player/enemy leap towards the enemy/player, effectively dealing damage in the same turn.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment