Hey Duders,
Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found particularly worthy of highlighting and exploring. Also I aim to keep the videos under 20 minutes.
In this Deep Look I show off the many ways that South Park: The Stick of Truth allows you to skip the simple JRPG combat that potentially takes up much of the game's run time. By allowing you to win battles in ways that circumvent the turn-based battle system, South Park is able to keep its combat system fresh for much longer than its design would suggest. South Park is a great example of how much more enjoyable a game can be by cutting out, rather than adding, padding.
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