Are you some kind of fucking loser?
YES, YOU ARE.
What's that? You don't know what a Space Hulk is? Well shut the fuck up and take a seat it's time for a history lesson.
It's the dawn of the 41st millenium, and everything is completely fucked. Everything is trying to kill us all the time and there is no hope of living past the age of 12.
EXCEPT THERE IS HOPE, THE GLORIOUS SPACE MARINES.
The holy warriors of the Imperium, the angels of death that rains down destruction and purity upon the corrupting influence of the xenos menace that threaten to tear our society apart at the seams.
Space Hulk is a game where we celebrate the glorious Emprah sending all 1,000 Blood Angels to die at the hands of alien scum in a vain attempt to recover a floating trash heap of mangled up spacecrafts and rocks.
ALL HAIL THE GLORIOUS EMPRAH.
If you've ever played a "survival horror game" in your life, you're a fucking pussy because that isn't horror. THIS IS FUCKING HORROR.
Have you ever stood back to back with three of your battle brothers as genestealer after genestealer, a never ending torrent of flesh and teeth, comes screaming down a narrow corridor foaming at the mouth for a taste of your delicious biomass?
Have you ever watched as a flood of xenos fall one after the other to your mighty bolter, blood boiling up to your knees, praying to the machine spirits and the glorious Emprah that your weapon doesn't jam, giving up that brief second those abonimations would need to separate your head clean from your neck?
Have you ever set an entire hull ablaze with the last of your flamer fuel, the inhuman screams piercing the air as dozens of xenos cry out in absolute anguish, taking only a brief moment to celebrate your victory before realizing there are a hundred more ready to take their place, AND THEY'RE RIGHT BEHIND YOU?
Space Hulk is a simple game of simple premise and simple mechanics. You control a team of Terminators, heavily armored Space Marines, sent on a mission to reclaim the titular Space Hulk, a contorted mess of various spacecraft filled to the brim with the intelligent alpha predators known as Genestealers.
On the surface this appears to be a fairly simple turn based strategy game with a few sprinkles of 40k lore and a health dose of Alien dark corridors and frightening beasties. This is far from the truth however, and while Space Hulk might be easy to play, it is not easy to win.
Where the genius of Space Hulk comes in is how it uses these simple mechanics to create one of the most genuinely tense, heart pounding situations you will ever find in a game. While your Terminator squads are certainly powerful, they are also large and bulky. You will rarely be able to move two or more marines through a hull in anything but a single file line, and when you do it will be a slow and agonizing process. Your enemy on the other hand, the Genestealers, are agile, numerous, and they can chew through power armor like it was construction paper.
It's a classic example of the hunters becoming the hunted, but in this rare situation you are in the shoes of the hunted. So many games these days rely on empowerment to keep the player engaged, but Space Hulk does the exact opposite, and in someways it even seems to go out of its way to lull you into a false sense of empowerment. It may be easy going at first, using your squad of heavily armored Marines to chew through alien after alien, but it only takes one wrong move, one jammed gun, one wrong step before everything goes to shit and your invincible soldiers are being torn limb from limb and you find yourself at the mission select screen.
Oh and that's just the Space Marine side of it, you knew this game was competitive right? Yeah, you can be the guy running all those little fuckers. Now you're the one in control. You lose a few Genestealers to a sergeant's power sword? Who cares, there's 20 more where that came from. Now Space Hulk becomes a completely different experience, one devoid of terror or joy or any other emotion, all feeling being replaced with the unquenchable urge to kill and feed. Space Hulk flips the script again but now it isn't just empowerment, it's fucking genocide. It isn't justified, these aren't bad guys or evildoers, you're a horde of horrible space monsters killing for the sake of being able to kill more.
THIS IS WHAT GAMES ARE MISSING. THIS SHIT RIGHT HERE.
There's a narrative here, there's a story. You feel things while playing Space Hulk, wonderful things, terrifying things. It's a game that expresses a dozen different emotions just through gameplay, through the sheer mechanics of its play.
Now obviously it isn't fair to give all the credit to this, admittedly rough, PC release. Space Hulk is a classic board game released under Games Workshop's specialists line of games. However, much like its cousin Blood Bowl, it's a property that's received very little love or support from GW in recent years, and you'd be hard pressed to find a better alternative to this digital release without dropping a few hundred bucks.
But that shouldn't deter you from playing this game, and really at the end of the day it's fucking irrelevant. Space Hulk is a game without a story, without true characters. It's bunch of mechanics thrown together and fine tuned to make a game that is not only fun to play, but is actually emotional. It's tense, hell it's downright terrifying. So many games are completely contingent upon words and pretty pictures to communicate with their players; Space Hulk stands as a stoic counterpoint to all the glitter and fanfare.
Here is a game that is affecting through, and relies solely upon, its mechanics.Here is a game that is a game,
So stop crying on your blog and writing fanfiction about what you think the ending of Bioshock means and go play a real game you fucking sissy.
The Emprah protects.
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