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Game » consists of 1 releases. Released Nov 09, 2004
Several missions take place in the atmosphere of a planet or moon.
Two alien races are present in the game - one hostile, and one friendly (or at least tolerant of humanity).
Mysterious aliens from Aldebaran begin attacking the Sol system partway through the game.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Outside pre-rendered cutscenes, exposition and communication is via 'ship radio'.
The laser cannon will auto-aim in some occasions.
The player's wingmates often have (scripted) conversations while travelling between objectives.
An upgrade to the player's ship provides a temporary speed increase.
When a game is released at a lower than usual MSRP, and is usually a lesser product as a result
A view point or camera angle that's fixed on the vehicles front bumper.
Secondary weapons are tracked picture-in-picture when fired.
The game consists only of a singleplayer campaign of 21 missions.
The three human factions change allegiance several times during the storyline.
Secondary weapons have to 'reload' between firing, with more powerful weapons taking longer.
The game is set around the 2500s, with the Earth ruled by ruthless mega-corporations.
The first mission involves rescuing crew and cargo from a freighter that crash-landed on an asteroid.
A mysterious race of aliens first appear partway through the game and soon become the main enemy.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The game includes several pre-rendered cutscenes between levels and in-engine cutscenes during them.
One of the camera views is within the cockpit of the fighter craft, showing struts and (nonfunctional) panels.
The player's death results in mission failure.
The game can be played on Easy, Medium or Hard difficulty.
It is implied in several conversations that a race of Aliens possibly based at Regulus are responsible for life on several planets, including Earth.
Spaceships will blow up dust plumes if flying at very low altitude above ground.
Enemies are highlighted on the HUD and have small bars showing shield and armor strength.
The player and many NPCs have access to laser and plasma weapons.
Several missions involve defending slower, larger spaceships until they reach a waypoint.
Almost everything that can be destroyed will explode, or at least leave debris.
Spacecraft and ground vehicles will always explode when destroyed, and large spacecraft exploding piece-by-piece as they are damaged.
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