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AGI stands for Adventure Game Interpreter and was a tool developed by Sierra On-Line to create graphic adventure games in the 1980s. The interpreter supported 16-color graphics in a 160x200 resolution and took full advantage of the three-channel sound capabilities of the PCjr and Tandy platforms.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
The act of dressing in clothing to appear as a member of the opposite sex, generally used either for comic effect or for sexual excitement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
What is the fifth word of the third paragraph on page 17?
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
Genetically evolved humans, animals or aliens.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Puzzle points are found in many adventure games from the 80s and 90s. They are used to gauge the player's progress through the game and how thorough they have been in the game.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Classic form of numbering that gives things a more regal feel.
SCI stands for Sierra's Creative Interpreter and was a tool developed by Sierra On-Line to replace the AGI (Adventure Game Interpreter) engine. Games created with SCI featured more colors (from 16 up to 256) and higher resolutions (from 320x200 up to 640x480), as well as sound card support.
Often a timed sequence where players must escape a building, spaceship, planet, etc... before it explodes.
Characters who at some point possess the ability to shrink in size.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
The concept of a character leaping forwards or backwards in time.
An Unwinnable State occurs either due to a glitch or by designer choice, when the player's actions make it so that the game can no longer be completed. However, the game continues as though it is still possible to finish and win.
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