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    Spec Ops: The Line

    Game » consists of 11 releases. Released Jun 26, 2012

    Spec Ops: The Line is a narrative-driven modern military third-person shooter set in Dubai during the aftermath of a series of destructive sandstorms.

    Spec Ops : The Line is, apparently, only 4 hours long.

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    Klei

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    #1  Edited By Klei

    At least, according to this man's playthrough :

    http://www.youtube.com/playlist?list=PL17ADEF03ADAC76B9&feature=plcp

    To be more precise, he beat the game in 3 hours and 42 minutes, that's including loading times and deaths. I, for one, was one of those who was eagerly expecting this game, with Greg Kasavin once having a hand in it, saying it'd be '' his kind of game''. I also liked the demo for what it was; a bright, yet dark and violent military shooter that twisted the genre into an interesting way.

    Yet, I am now very, very disappointed by the length of this game. It took, what, three years to make? And you get a 4 hours-long Single Player game? Look, I can tolerate 6 hours if the game is really good, but 4 hours long is really in the '' red '' zone for me. As much as I want to play and experience this game, I just can't get to pay 60 bucks for this. I'll end up renting it or purchasing it for 14,99 on Steam this fall.

    So, what about you guys? What will you do? Are you still getting it?

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    deactivated-5e49e9175da37

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    I would actually dig a 4 hour game, but not for 60 bucks. Bummer.

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    BigChickenDinner

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    #3  Edited By BigChickenDinner

    Well shit, play the game on the hardest setting?

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    EXTomar

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    #4  Edited By EXTomar

    Agreed, a four hour game isn't the issue but the $60 price tag is.

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    Klei

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    #5  Edited By Klei

    @BigChickenDinner said:

    Well shit, play the game on the hardest setting?

    Usually, when I replay my game on Hard, it's even faster than ''normal'', because I've gotten good. As for playing it right off the bat on Hard, I don't usually do that, because it kills the use of a second playthrough.

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    asmo917

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    #6  Edited By asmo917

    This actually makes me more likely to buy it. I played the demo at PAX East and was underwhelmed with the gameplay but remained interested in the story. If it's only 4 hours to experience it, I may pick it up tomorrow after work and breeze through it in a few nights. 4 hours sounds more appealing than an 8, 10, or 12 hour slog.

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    Yummylee

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    #7  Edited By Yummylee

    I have a feeling this game will have its price cut relatively quick anywhoo. I'm still interested in checking out the story, so I'll pick it up should I spot it for around a tenner. It's too bad they couldn't have just skipped the multiplayer portion completely and released the game as a download or something.

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    Dallas_Raines

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    #8  Edited By Dallas_Raines

    Gears style gameplay gets boring pretty fast, so this might be a pretty good length.(Besides, I was only going to rent it.)

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    pyromagnestir

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    #9  Edited By pyromagnestir

    @Brodehouse said:

    I would actually dig a 4 hour game, but not for 60 bucks. Bummer.

    Same. Although I wasn't gonna buy it anyhow. Didn't even know it was coming out. Still might give it a look somewhere down the line. It looked to be potentially really cool.

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    DoctorDanger99

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    #10  Edited By DoctorDanger99

    they just lost my money. instead ill buy it used for 20 when it hits that mark in a few months. they could have had my money. but they wanted the whole 60 dollars. oh well.

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    korwin

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    #11  Edited By korwin

    I look forward to playing it (potentially) once it hit's the price of a small DLC pack then ($10). 4 hours is a horrible joke.

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    begilerath

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    #12  Edited By begilerath

    @Klei: It's 38 US$ on Steam, in my country (Chile) at least. Try to rationalize it like this: the game is 4 hrs. which is the length of two movies, also is interactive and supposedly the story changes organically depending on how you play (at least I remember hearing that) so it has some replay value. I haven't try the demo yet so I don't know how it would run on my PC but I'm seriously thinking about buying it.

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    sean2206

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    #13  Edited By sean2206

    Weeeelll that just became a rent rather than a buy.

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    penguindust

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    #14  Edited By penguindust

    That translates to $15 per hour of entertainment. That's less expensive than an ugly hooker but more than a bombastic 3D movie.

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    Ravenlight

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    #15  Edited By Ravenlight

    Bias confirmed! I wasn't going to buy SO:tL because I was unimpressed by the demo. Now I'm extra not going to buy it.

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    AhmadMetallic

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    #16  Edited By AhmadMetallic

    The demo is so terrible I uninstalled it with a hammer

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    jillsandwich

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    #17  Edited By jillsandwich

    Complaining about length is stupid and pointless. Just rent it.

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    deactivated-629eab11cc270

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    The poem that I wrote about the game stands true, I'd quote that masterpiece, but I'm on my iPad.

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    deactivated-5cc8838532af0

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    Was interested in buying it, now uninterested

    .@jillsandwich said:

    Complaining about length is stupid and pointless. Just rent it.

    I completely disagree, length is way to important when it comes to actually buying a game. I'm not saying length is everything their are tons of games that are super short and worth it, but for a shooter where I don't plan on playing the multilayer, it completely turns me off.

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    DoctorDanger99

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    #20  Edited By DoctorDanger99

    @AhmadMetallic: i dont like you but i like what you said.....i like you.

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    ajamafalous

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    #21  Edited By ajamafalous
    @jillsandwich said:

    Complaining about length is stupid and pointless. Just rent it.

    Oh, does Steam do rentals now?
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    sleeprockss

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    #22  Edited By sleeprockss

    Arthur Gies said it took him between 7-9 hours

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    pantzing_nome

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    #23  Edited By pantzing_nome

    The game has online multiplayer, so does it really matter if it has a short campaign?

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    deathstriker666

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    #24  Edited By deathstriker666

    Everything I heard about this game was about the singleplayer. Showing off the sand mechanics with a bunch of scripted sequences. I didn't even know this game had multiplayer till now. Tacked on multiplayer with a 4 hour campaign? I think I'll pass for now

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    wjb

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    #25  Edited By wjb

    @AhmadMetallic said:

    The demo is so terrible I uninstalled it with a hammer

    Throw that shit out the window, too. I'm told that's what gamers do when they're angry.

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    Jayzilla

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    #26  Edited By Jayzilla

    4 hours. That is perfectly in line with any recent COD title and BF3. Millions of you bought those, so what is the problem here? I don't get it. Dude bros unite?

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    TaliciaDragonsong

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    Yeah, I'm out.
     
    See ya in the bargain bin sucker!

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    benspyda

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    #28  Edited By benspyda

    I'm over buying action games full price unless its something real special. I know if I buy an RPG full price I'll get my moneys worth. I'm happy to play an action game later for half the price.

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    deactivated-5cc8838532af0

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    @Jayzilla said:

    4 hours. That is perfectly in line with any recent COD title and BF3. Millions of you bought those, so what is the problem here? I don't get it. Dude bros unite?

    I think one of the big differences is that COD has had a well established multilayer for a long time. I think the issue is that a lot of people think this game has tacked on multilayer and have no interest in it while they were interested in the campaign. Battlefield on the other hand has always been just multiplayer until recently so it's kind of the opposite of this. Instead of having bad tacked on multiplayer, Battlefield has a bad tacked on campaign. Also no one went to Battlefield looking for a riveting campaign experience as much as EA hoped they would. Also most people that aren't fans of COD multiplayer say short campaigns in COD are bullshit and a bad trend. Their are others that disagree because it's a less drawn out experience and I can see where they're coming from. On the other hand I would say the last COD campaign was still a drawn out campaign.

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    Kingfalcon

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    #30  Edited By Kingfalcon

    @Jayzilla said:

    4 hours. That is perfectly in line with any recent COD title and BF3. Millions of you bought those, so what is the problem here? I don't get it. Dude bros unite?

    Probably because millions of people were buying only for the multiplayer and didn't give two shits about the single player. I would hazard a guess that that's not the case here.

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    korwin

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    #31  Edited By korwin

    @Jayzilla said:

    4 hours. That is perfectly in line with any recent COD title and BF3. Millions of you bought those, so what is the problem here? I don't get it. Dude bros unite?

    Battlefield is a different kettle of fish, that has never traditionally been a single player focused title. Spec Ops has been sold as a narrative heavy game.

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    nintendoeats

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    #32  Edited By nintendoeats

    Considering that the demo was a good 20 minutes and the story had barely gotten boring, that seems hard to believe.

    EDIT: assuming that those videos contain, as claimed, the entire game...I put to you that he was probably playing it in a synthetically quick fashion and that for a typical player it will probably take 6-7 hours.

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    musubi

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    #33  Edited By musubi

    See, this is a great example of what I was talking about the other day in the Last of us thread. This is an example of a game that doesn't need multiplayer. Obviously judging by the reactions people would rather have more campaign than a multiplayer which in the end nobody is going to care about. The effort put into multiplayer could have been invested into more singleplayer. Nope... They want a bulletpoint on the back of the box.

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    bybeach

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    #34  Edited By bybeach

    I will wait for some reviews and such.

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    Lukeweizer

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    #35  Edited By Lukeweizer
    @Jayzilla

    4 hours. That is perfectly in line with any recent COD title and BF3. Millions of you bought those, so what is the problem here? I don't get it. Dude bros unite?

    You dropped your Fedora.
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    MikkaQ

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    #36  Edited By MikkaQ

    @jillsandwich said:

    Complaining about length is stupid and pointless. Just rent it.

    Where? Everyone's out of business!

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    captain_clayman

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    #37  Edited By captain_clayman

    gamefly here i come.

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    Phatmac

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    #38  Edited By Phatmac

    A good rent. I'll play it eventually. I figured that this game wouldn't be that great.

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    Roger778

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    #39  Edited By Roger778

    A $60 dollar game that has only 4 or 5 hours in it's length sounds way too short in my opinion, and that's really disappointing. I need to see some good reviews for this game before I decide to buy it or not.

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    deactivated-5ff27cb4e1513

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    I'm on the fence. If it's one of those revelatory games, sure, $60. The length doesn't matter too much if that game completely blows my mind. What puts me on the fence is the story. I like how it channels Heart of Darkness and Apocalypse Now (which is pretty much Heart of Darkness itself), but I'm afraid it channels too much Heart of Darkness. If you're going to tell a story in a genre that really doesn't have those kinds of stories, all the more power to you. But if you're going to retell a story, you have to do it better than other people have before, and that's what puts me on the fence with this game.

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    Alkaiser

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    #41  Edited By Alkaiser

    All you games look alike to me.

    There. I said it. Spreading that culture of hate.

    But really, isn't 4-6 hours the standard for a shooter? I haven't played one in a long ass time, but that seems like what they usually are reported to be.

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    cmblasko

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    #42  Edited By cmblasko

    @Jayzilla: Which recent COD title only lasted 4 hours? I remember spending at least double that on MW2. Maybe I am just bad at playing those games.

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    Quarters

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    #43  Edited By Quarters

    I totally prefer shorter games. I feel games that are super long usually extend their length with pointless filler. Case in point? RE4 compared to RE5. RE5, while much shorter, is lean and mean. RE4 is far longer, but the story gets extremely repetitive and you have to backtrack and unholy amount. It's just a bunch of useless time wasters so that you feel you get more bang for your buck. I'd much rather it be shorter, but tight and cohesive. Partially why I enjoy CoD games so much. Also, short games are way more conducive to a busy life full of work/hobbies/friends. Don't have time for 100 hour epics anymore. Even 20 hours feels like a lot to ask.

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    Klei

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    #44  Edited By Klei

    @rebgav said:

    A shooter is only 4 hours long?

    I, for one, am shocked.

    A lot of shooters wold beg to differ.

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    Solh0und

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    #45  Edited By Solh0und

    Like I said about Lollipop Chainsaw: It seems like a rental at best.

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    _Zombie_

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    #46  Edited By _Zombie_

    Just gonna rent it now. 4 hours isn't worth $60.

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    Klei

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    #47  Edited By Klei

    @nintendoeats said:

    Considering that the demo was a good 20 minutes and the story had barely gotten boring, that seems hard to believe.

    EDIT: assuming that those videos contain, as claimed, the entire game...I put to you that he was probably playing it in a synthetically quick fashion and that for a typical player it will probably take 6-7 hours.

    I usually agree with you, but the player isn't particularly good and dies often. It even contains loading screens and full-on cutscenes. It is really that short.

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    Milkman

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    #48  Edited By Milkman

    As long as it's a good four hours, I don't really care.

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    uhtaree

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    #49  Edited By uhtaree

    Is the multiplayer supposed to be anything to write home about? I haven't heard anything about it.

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    Zabant

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    #50  Edited By Zabant

    @jillsandwich said:

    Complaining about length is stupid and pointless.

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