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A tactic commonly found in first-person shooters which involves a player jumping repeatedly.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
Par times are provided as incentive to complete levels faster. Par times are typically achievable without any advanced techniques such as rocket jumping or animation canceling.
The love we share for games that made our childhoods happier ones, has now helped to make other children happier.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
A trickjumping technique used to increase a player's speed.
Players compete against the clock to secure the fastest time possible. This is often added to racing games for extra replay value and typically requires a higher degree of skill.
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