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In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Games whose menus feature a book-like motif. Often this is featured in games with a fairy tale—style narrative.
Bookworms are the characters who always have their face buried between the pages of a book. It doesn't matter if it's a mystic spellbook or just a tattered paperback, they'd rather read about an epic adventure than have one.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Necromancers are spell casters who specializes in conjuring and controlling the undead.
Games where players are given material to read; this includes books, newspapers, and emails.
A magickal spell that changes the target's skin into stone. Stone Skin increases the targets defense for the duration of the spell.
A magician who specializes in the arcane arts of summoning. Conjurers are able to call forth otherworldly beasts and guardians to their aid.
In games they're often described as being masters of the dark arts. Basically, wizards gone bad.
Possess the magical power of life. White magic are spells and abilities that heal damage, cure poison, and even revive the dead.
Being learned scholars and masters of the arcane arts, wizards wield great power by manipulating magical energy for the forces of good and evil.
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