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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
When a game allows the player to pet animals encountered in the environment. Some games are all about this.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
A level that is focused entirely on a boss encounter.
Video game bosses are usually the main antagonist, and arch nemesis of the main protagonist. In most cases the end of a game is when the main character defeats the final boss.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
An insect with broad colorful wings.
Feline animals commonly kept as pets. There are many different breeds and varieties.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
Clam is a general term that covers all bivalve mollusks.
A Boss fight that can only be won by climbing onto the enemy.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
A small, immobile marine animal found on the sea floor.
Crabs in all forms and sizes, not just the giant enemy variety.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
A non-interactive sequence within a game most often used for plot advancement.
A special challenge mode offered by some games in which players test themselves against a predetermined scenario, which changes each day.
Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
It's all in the family.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
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