Is Activision trying to burn through a contract as cheaply as possible or something? Spider-man Edge of Time looks like a cheap sequel reusing assets from the previous game. I hope I'm wrong but with no advertising outside, little hype, and possible no review copies sent, it doesn't look good.
In 2005, Activision spent 50 million to lock the license until 2017.
http://www.gamasutra.com/php-bin/news_index.php?story=7164
Back in 2005 that that seem like a good idea but then sales began to slide - (numbers are from VGchartz. They probably aren't accurate but they show a trend.)
Spider-man 2: 5.3 million
Marvel: Ultimate Alliance - 4.1 million
Ultimate Spider-Man: 1.1 million
Spider-man 3: 3.1 million
Spider-Man: Friend or Foe: 1.34 million
Spider-Man: Web of Shadows: 1 million
Marvel: Ultimate Alliance 2 -2.4 million
X-Men Origins: Wolverine - 1.9 million
Spider-Man: Shattered Dimensions: ~900k
The Sega marvel games have fallen even harder
Iron man: 3.2 million
The Incredible Hulk: 1.2
Iron man 2: 1.1 million
Thor: 25k
Captain America 23k
It is pretty clear that Marvel superhero games in general aren't drawing the numbers on their own. Sure 10 years ago you could slap Spider-man on a game and sell a million units no matter what. Today those IPs don't sell themselves. They have to be good games and no one seems to be pushing themselves. Activision has turn the properties over to their c-list developers which will basically insure low sales. This is really frustrating.
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